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Update notes via Steam Community
# Update v1.13.7

## Interface
- [Splash] Add button to open autosave folder.

## Nodes
- New array shift node.
- New path builder node (create a path from an array of vec2 points).
- New L-system node.

- [Lua] Add `Project` object for accessing metadata
+ `Project.frame` Get the current frame (start at 0)
+ `Project.frameTotal` Get animation length
+ `Project.fps` Get framerate
- [Cache array] Add start, end, and step properties to control output range.
- [Line] Now support path array.
- [Line] 1px mode for pixel-perfect line rendering (fix width to 1 pixel).
- [Line] More stable line trimming.
- [Blend] New difference blend mode.

## Bug
- Fix freeze when moving the cursor on a long line of text in textarea.
- Fix elbow, diagonal connection line color blending glitch.
- Fix loading error on some array processors.
- Fix crash when duplicating gradient.
- Fix the gradient tooltip not showing when holding shift.
- [Array] Fix connection break on deserialize (duplicate, load)
- [Lua global] Set to "on start" should only run the node in the first frame.
- [Palette] Fix trim and fill palette with black color.
- [Gradient shift] Fix unexpected behavior.
- [Export] Fix path value reject array.
- [Particle, VFX] Fix particle not looping properly.

Changed depots in beta branch

View more data in app history for build 10710196
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