Hello there!
Please hold on, this is not yet the new character update (but it's coming soon!). This update brings the new, epic Boss Fight OST, you can listen to it here (and it's already in the game, so check it out!):
It also brings some tweaks and fixes:
Hellish Quart pre-alpha v. 2023.03.07.0
FIX:
- Alexander, Father Zera: fixed some normal attacks still triggering when 0 stamina, instead of the "Tired" attacks
- Isabella: fixed the Fwd + X LG thrust attack not working properly
- Gedeon: fixed LFF Y attack not taking additional stamina when swinging in the air
- Samuel: fixed damage timings so he can't do two edge cuts in a row during his long lasting thrust animation
- Kalkstein: fixed timings between attacks in combos
- Fixed a bug where heavy weapons would not wound Armored Boss through the weak part of his blade (when you bashed through his guard)
- Armored Boss: fixed long guard aiming at 0,0,0 instead of the opponent's heart
- Isabella, Father Zera: fixed a bug where low thrusts did not cause damage in some specific situations
- Music transitions between levels should be smoother now
- Music volume should go back up to the normal level when you start a rematch in the same arena
- Gedeon, Isabella: fixed a bug when a close attack would launch instead of Push in some situations
- Laszlo: fixed X attack not registering a second hit after the first attack was blocked
TWEAK:
- Boss Fight difficulty is a bit lower on "Skilled Opponents" difficulty (dif. 3)
- Final phase of Boss Fight: unarmored Samuel has a bit reduced health (compared to playable Samuel) on all body parts
- Character now can't do a Close Attack (punch etc.) for 0.3 seconds after their previous sword attack hit or got blocked, to prevent Close Attacks launching out of range after the opponent got moved back with hit reaction animation
- Marie: slower guard transitions against cuts
- General swords inertia and physics tweaks for better smoothness
- Marta: animation tweaks
- Marta: weapon tip thrust detector tweaks
- Difficulty 3 now has 10 initial morale instead of 5
- Boss on medium difficulty has now a bit less HP on chosen body parts
- Alexander: a bit more muscle power
- Alexander: a bit faster attack animations
- A bit faster level loading
- Gedeon: more damage on cut attacks
NEW:
- Cuts can now bash down thrusts (hit opponent's weapon when his thrust attack is in progress)
- New Boss battle and Boss cutscenes music
And here's a sneak peek of the upcoming new character - the Carpathian Highlander:
Changed files in this update