Alpha 5.4 Experimental Release Notes
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Added voice queues for the break time in stage 2
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Added elite state for some surprise monsters
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Added ability to skip intro voice
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Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware)
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Improved Orbital Strike and Tactical Nuke rendering performance and style
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Improved memory usage by keeping a static heap. This does increase total memory usage slightly, but requires less memory allocation
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Improved stage perimeter wall graphics
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Fixed death impact fx not playing for certain monster groups
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Game engine upgrade
Changed files in this update