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Alpha 5.4 Experimental Release Notes

  • Added voice queues for the break time in stage 2
  • Added elite state for some surprise monsters
  • Added ability to skip intro voice
  • Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware)
  • Improved Orbital Strike and Tactical Nuke rendering performance and style
  • Improved memory usage by keeping a static heap. This does increase total memory usage slightly, but requires less memory allocation
  • Improved stage perimeter wall graphics
  • Fixed death impact fx not playing for certain monster groups
  • Game engine upgrade
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