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Update notes via Steam Community
  • Enable roomscale movement in water
  • Do not allow player to physically step over the end of an elevated platform and fall if teleport movement is enabled
  • Submit depth textures to SteamVR
  • Improve credits presentation: they now play at a fixed location in the map and bring you back to a menu level after they are finished
  • Allied NPCs no longer push the player away during scripted walks if player ally collisions are disabled
  • Allied antlions no longer block the player if player ally collisions are disabled
  • Reworded some HUD hints
  • NPCs use new weapon SFX
Half-Life 2: VR Depot 658921
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