Hello everyone, this week's update we will add new biology and materials, hope you enjoy.
Added
- Add panel temperature status, add text next to the status icon
- Add link board "One click recall"
- Add drying rack: Make delicious dried meat, dried vegetables
- Added canopy: gives crew within range a quick reduction in moisture value
- Add winter features, including but not limited to wild plant growth inhibition, increased heating demand, and time-limited resource access.
type Storm season dormancy (only) Fish, spring water, seaweed, blueberries x Jungle tree, coconut tree x Snow drops, ice bees, (Arctic shellfish*) √ - Add the recipe: clay can be used in furnaces to make ceramics, wood to make coal, and ice to make fresh water
- Added "Traveler Wood" : Pastry Maker wood, Star Protoss wood
- Added Ore Volcano: Generates ore regularly
- Added Fishman Nest: Fishman habitat
Optimization
- Optimize fire fighting tasks: fire fighting tasks should not be created repeatedly, i.e. multiple people extinguish the same fire together
- Optimize the pump: The pump should absorb water continuously, and then distribute it around when it is full, rather than sending water every time, which is too inefficient.
- Optimized fish human signs: Vitamin deficiency buff cannot be avoided, there should be no vitamin c consumption
- Optimized Ice Moths: Should only appear when ice trees are dead
- Optimized animation: crate resource return should add smooth motion
- Improved Wolffish: It can only be hit when close by
- Improved Wizard: Tracking gun changed to universal Mana, increased damage flash back
- Optimized research schedule requirement icon: Added explanation
- Optimize enemy appearance time and reduce enemy rewards (moths and wolfffish only drop one meat)
- Optimized electronic equipment table: Add production table: Production transistor, coil
- Optimized performance: Increased monitor management system, performance monitoring optimization rate up to 78%, long-term sleep rate up to 99%
model Performance performance Weaker models Not tested Common model (kernel display and only display above GTX960 below) Around 40~60 frames, later 30 frames Higher model (GTX3060 and above) Stable 60 frames
(later stress tests need more tests to get results)
bug fix
- Fixed Rest task refresh exception: Sleep task refresh when low energy, should only refresh during pause
- Fixed abnormal slow growth caused by plant frequency drop (rollback)
- Fixed bug reset exception after diving
- Fixed file reading after season after processing does not correspond to
- Consumable waste exception caused by task cancellation during repair study
- Fixed an error in crafting button text for electronic devices;
- Fixed mangroves with weevils
- Fixed bug where the wizard bird appeared before the first wave of enemies, causing the game to get stuck.
- Fixed ocean wave massive cache redundancy, stuck very
- Fixed periodic enemies not having exceptions
- Fixed the rope Pirate Sea drift anomaly created by Schmel's "Outlaw" event
- Fixed Role Resources not put down exception: If the role transfer is interrupted, the resources may remain in the hand. You must discard the in time.
Others
Tip: 1.1.3.3 version save will not be compatible (cause: nest biology optimization)Minor adjustment
- Entity prompt pointer should not mask resident panel
- Log size enlargement
- Wildflowers, bushes should be optimized for art
- Fishing Harvest prompt panel adds fish icon; Add all building ICONS on the corresponding node
- Box full prompt text error
- Sale of dark blue crystal
- Optimize bamboo: It used to grow too fast and fall less
- Spike Trap cancels first recipe, furnace glass recipe is wrong
- Storm timer progress not shown only numbers
- After the crew gets on the island, they will be hungry and eat abnormal tasks, resulting in a deadlock (need to judge whether they can get food on the island and then create)
- Improved Meteor: Increased fire and fixed meteor occurrence times
- Increases the effect of wine: adds a lot of mood and health
Changed files in this update