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Update notes via Steam Community

Hello everyone, this week's update we will add new biology and materials, hope you enjoy.

Added

  1. Add panel temperature status, add text
  2. next to the status icon
  3. Add link board "One click recall"
  4. Add drying rack: Make delicious dried meat, dried vegetables
  5. Added canopy: gives crew within range a quick reduction in moisture value
  6. Add winter features, including but not limited to wild plant growth inhibition, increased heating demand, and time-limited resource access.
    type Storm season dormancy (only)
    Fish, spring water, seaweed, blueberries x
    Jungle tree, coconut tree x
    Snow drops, ice bees, (Arctic shellfish*)
  7. Add the recipe: clay can be used in furnaces to make ceramics, wood to make coal, and ice to make fresh water
  8. Added "Traveler Wood" : Pastry Maker wood, Star Protoss wood
  9. Added Ore Volcano: Generates ore regularly
  10. Added Fishman Nest: Fishman habitat

Optimization

  1. Optimize fire fighting tasks: fire fighting tasks should not be created repeatedly, i.e. multiple people extinguish the same fire together
  2. Optimize the pump: The pump should absorb water continuously, and then distribute it around when it is full, rather than sending water every time, which is too inefficient.
  3. Optimized fish human signs: Vitamin deficiency buff cannot be avoided, there should be no vitamin c consumption
  4. Optimized Ice Moths: Should only appear when ice trees are dead
  5. Optimized animation: crate resource return should add smooth motion
  6. Improved Wolffish: It can only be hit when close by
  7. Improved Wizard: Tracking gun changed to universal Mana, increased damage flash back
  8. Optimized research schedule requirement icon: Added explanation
  9. Optimize enemy appearance time and reduce enemy rewards (moths and wolfffish only drop one meat)
  10. Optimized electronic equipment table: Add production table: Production transistor, coil
  11. Optimized performance: Increased monitor management system, performance monitoring optimization rate up to 78%, long-term sleep rate up to 99%
    model Performance performance
    Weaker models Not tested
    Common model (kernel display and only display above GTX960 below) Around 40~60 frames, later 30 frames
    Higher model (GTX3060 and above) Stable 60 frames

    (later stress tests need more tests to get results)

bug fix

  1. Fixed Rest task refresh exception: Sleep task refresh when low energy, should only refresh during pause
  2. Fixed abnormal slow growth caused by plant frequency drop (rollback)
  3. Fixed bug reset exception after diving
  4. Fixed file reading after season after processing does not correspond to
  5. Consumable waste exception caused by task cancellation during repair study
  6. Fixed an error in crafting button text for electronic devices;
  7. Fixed mangroves with weevils
  8. Fixed bug where the wizard bird appeared before the first wave of enemies, causing the game to get stuck.
  9. Fixed ocean wave massive cache redundancy, stuck very
  10. Fixed periodic enemies not having exceptions
  11. Fixed the rope Pirate Sea drift anomaly created by Schmel's "Outlaw" event
  12. Fixed Role Resources not put down exception: If the role transfer is interrupted, the resources may remain in the hand. You must discard the
  13. in time.

Others

Tip: 1.1.3.3 version save will not be compatible (cause: nest biology optimization)

Minor adjustment

  1. Entity prompt pointer should not mask resident panel
  2. Log size enlargement
  3. Wildflowers, bushes should be optimized for art
  4. Fishing Harvest prompt panel adds fish icon; Add all building ICONS on the corresponding node
  5. Box full prompt text error
  6. Sale of dark blue crystal
  7. Optimize bamboo: It used to grow too fast and fall less
  8. Spike Trap cancels first recipe, furnace glass recipe is wrong
  9. Storm timer progress not shown only numbers
  10. After the crew gets on the island, they will be hungry and eat abnormal tasks, resulting in a deadlock (need to judge whether they can get food on the island and then create)
  11. Improved Meteor: Increased fire and fixed meteor occurrence times
  12. Increases the effect of wine: adds a lot of mood and health
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