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Update notes via Steam Community
Small patch that addresses how armor works when getting hit. No more floating armored characters! I also addressed scaling issues with Octonia's normal throw and did overall balance adjustments to damage and scaling in the hopes that combos that use 3 resources (3 meters, 2 meters + 1 pop, etc.) do about 500+ damage on average.
MerFight Content Depot 1719691
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