Update v1.13.5
Interface
- Save file now embed the previewing image.
- [Preview] Tool panel now moves down to avoid overlapping with the color bar.
- [Palette] Add delete palette option in right-click menu.
- [Gradient] Add delete gradient option in right-click menu.
- [Color, palette, gradient Selector] Uninteractable state now looks more distinct.
- [Add node] Add a tooltip explaining some node functionality.
- [Animator] Add the ability to copy/paste keyframe between values (of the compatible type).
- [Animator] Add a show graph option for color value to see how the color changes over time.
- [Graph] Ctrl-click on the frame to select the frame without selecting nodes inside.
- [Graph] Selecting a node now bring it to the front.
- [Graph] New diagonal connection type.
- [Graph] Improve elbow backward connection.
- [Splash] Button to clear recent files.
- [Splash] Option to show file thumbnail.
Nodes
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New gradient from palette node.
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New gradient color replaces the node.
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New gradient data node (for extracting palette, and position from gradient).
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New crop content node.
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[Canvas] Surface brush now positioned properly.
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[Canvas] Bucket fill now multiplies alpha (should prevent weird filling result).
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[Tunnel in] Add a button to create a tunnel out with the same key.
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[Number, vec2/3/4] Add option to make value an integer.
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[Number, vec2, Boolean] Add slider, rotation, and coordinate display mode.
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[Time remap] Add loop option.
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[Frame] Frame name is now displayed on the top left.
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[Frame] Frame with no name will be called a "frame" and should be easier to select.
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[Frame] Add alpha property.
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[Pin] Now show both input and output junction on hover.
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[Render sprite sheet] Add spacing and padding option.
Bug
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Fix palette load color incorrectly.
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[Graph panel] Fix elbow connection invert junction color.
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[Graph panel] Fix connection line draggable when hovering on a junction.
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[Render sprite sheet] Fix node not executing when multiple Render sprite sheet nodes are in the project.
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[Array] Fix edit widget not created on load.
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[Canvas] Fix the preview surface not updating when hovering outside the preview panel.
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[Glow] Fix transparent pixel turns grey.
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[Cast shadow] Fix light bending when the input aspect ratio is not 1.
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[Vector] Fix crashes when input array value.
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[Tunnel out] Fix every node after it is not rendering if the key isn't matched with any tunnel in.
Changed depots in beta branch