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Spellmasons update for 3 March 2023

Desyncronization Improvements and Gameplay balances

Share · View all patches · Build 10686220 · Last edited 3 March 2023 – 18:59:11 UTC by Wendy

Patchnotes via Steam Community

Spellmasons Update v1.8.0

I have high-hopes for the desync fixes in this build. I think it will resolve many of the desyncs that people have been encountering. Please continue to report any desync issues that you encounter in our Discord channel - the reports so far have been monumentally helpful in uncovering these issues. I have still detected a few minor desync issues but as of this update I, personally, have not found any remaining major issues.

Thank you to everyone who messaged on Discord to report issues and thank you all for your support!

Changes in v1.8.0:

  • gameplay balance: Dark Summoners
    so they start with 40 mana out of 60 so it takes them
    one turn before they can cast and make them regen mana slower.
    Thanks to Sander and Shurimoo for the suggestions

  • gameplay balance: Dark Summoner summons
    Dark Priests and Mana Vampires instead of more summoners
    to prevent overpopulation from crashing the game

  • Translations (i18n): Add Japanese and French and Korean

  • Thanks to Cie, Skornett and Vedmin_Studen for the translations!

  • refactor: Scrolls
    Scrolls still trigger the "pick upgrade" screen, but they will no longer disappear after a number of turns have passed. This should resolve numerous issues encountered with scrolls.

  • fix: desync: Update lastUnitId when loading Player

  • fix: Extra desync protection, send lastUnitId along with SYNC_PLAYERS message
    When lastUnitId is out of sync it opens the possibility of a desync
    where there can be multiple units that share the same ID which can
    result in different results on different clients if one client has the
    shared id bug and another client does not.

  • fix: Killing ally player allows scroll to drop
    Scrolls will only drop when killing enemies now

  • fix: menu: Fix blank mods screen

  • fix: Bug where freezing yourself would result in
    you missing 2 turns instead of one because
    your turn got ended before the modifier got added to
    your unit which meant when the onEndTurnEvent fn ran,
    there was no freeze modifier to remove and so it didn't get removed
    until the next turn.

  • npm: @websocketpie/client@1.0.0
    Upgrade wsPie client so that it doesn't handle client messages immediately by default.
    Client messages will bounce off the server before being handled to
    alleviate desync issues

  • optimize: Throttle PLAYER_THINKING messages
    Prevent messages from sending with no cardIds (unless it's clearing a previous thought)
    Before this change the server was being inundated with messages because
    every client was sending a player_thinking message on every mouse move

  • UX: Give players immediate feedback if they send
    SPAWN_PLAYER while other messages are still processing

  • UI: Fix updating unit health and mana bars
    at the start of player turns and after ending player turns.
    This is triggered manually so that the player doesn't have to move their
    mouse to get the updated prediction UI

Windows Depot 1618381
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