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Update notes via Steam Community
Hi everyone! We've spent this Patch covering a range of bug fixes, as well as this we have added the ability to lock/unlock crew slots using right click, and added the ability to destroy stockpiles.
As always please continue to submit bugs and feedback here & Discord.

Quality of Life:

  • Added right click to lock/unlock crew slots.
  • Added ability to delete stockpiles. Starting stockpile is removed and central hub now acts as the starting stockpile.
  • Fauna Capture Rate and Power Efficiency Research Module Attachments can no longer be attacked by the Threat.
  • Updated the Submarine crew assignment screen to be the same as the building crew assignment.

Bug Fixes:

  • Prevent overlapping of modules when one is deleted.
  • Can now snap modules to destroyed lab.
  • Trench Snap Points only highlight if the Trench has been discovered.
  • Newly constructed submarines will now move to docks, mining subs idling due to full stockpiles can now be reassigned.
  • Fix for a bug that could prevent mining submarines being deleted.
  • Unpausing time using spacebar will now set the game to the previous time speed.
  • Prevent objectives from firing more than once in rare circumstances.
  • Build Outpost near POI tasks now complete correctly if the Outpost was already built.
  • Tutorial button highlights in tutorial mode.
  • Loading history…
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