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Update notes via Steam Community


Zimmer version 1.08

The Fire Update


  • base fire damage lowered from 10 to 5
  • objects now proc fire damage every 1 second instead of every .33 seconds
  • removed invulnerability frames from monsters for fire damage
  • flammable monsters can catch on fire

player can now catch on fire
  • fire will burn out automatically after 5 to 20 seconds
  • can be put out by drinking form a fountain
  • can be put out by walking through a deep puddle/pond
  • can be put out by mud puddles
  • can be put out by the gods

  • boss fight for yc'nan will spawn a pond
  • being on fire as a monster or player is 1 damage a second
  • setting a frozen monster on fire will melt the ice
  • a player on fire cannot be frozen
  • "resisted" fire status alert shows up less often
  • fires can no longer be started in a fountain or pond
  • if you try to start a fire in a fountain it will result in a puff of smoke


new hero: Fire Mage
  • spell: Summon item
  • ranged attack
  • attacking causes fires
  • Fire mage always starts with Fire Resistance in addition to the random buff
  • damage caused by her fires to monsters scales with her attack damage


Other updates


new item: Spider boots
  • webs do not slow you
  • you spawn webs as you walk
  • spiders no longer spawn


  • monster pathing updates, monsters will get stuck less often
  • items now will highlight when you are close enough to pick them up
  • all items will now display their name when you mouse over them
  • arrows and most other projectile speeds increased from 1500 to 1700
  • player speed increased from 610 to 630
  • floating eye attack animation slowed by 50%
  • floating eye HP raised from 150 to 150+(level*2)
  • removed invulnerability frames from monsters that get hit by projectiles
  • minor sound player updates
  • hero select screen updates
  • death screen updates
  • ascension screen updates
  • ascension/death now shows the hero you were playing
  • removed hint screen, needs reworking
  • monsters can no longer spawn directly next to player in room entrance
  • updates to controller code
  • fixed bug with monsters not being slowed by mud
  • various other updates
  • fixed bug where rellim was not dropping as many bombs as he was supposed to

Windows Depot 2127661
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