
Zimmer version 1.08
The Fire Update
- base fire damage lowered from 10 to 5
- objects now proc fire damage every 1 second instead of every .33 seconds
- removed invulnerability frames from monsters for fire damage
- flammable monsters can catch on fire
player can now catch on fire
- fire will burn out automatically after 5 to 20 seconds
- can be put out by drinking form a fountain
- can be put out by walking through a deep puddle/pond
- can be put out by mud puddles
- can be put out by the gods
- boss fight for yc'nan will spawn a pond
- being on fire as a monster or player is 1 damage a second
- setting a frozen monster on fire will melt the ice
- a player on fire cannot be frozen
- "resisted" fire status alert shows up less often
- fires can no longer be started in a fountain or pond
- if you try to start a fire in a fountain it will result in a puff of smoke
new hero: Fire Mage
- spell: Summon item
- ranged attack
- attacking causes fires
- Fire mage always starts with Fire Resistance in addition to the random buff
- damage caused by her fires to monsters scales with her attack damage
Other updates
new item: Spider boots
- webs do not slow you
- you spawn webs as you walk
- spiders no longer spawn
- monster pathing updates, monsters will get stuck less often
- items now will highlight when you are close enough to pick them up
- all items will now display their name when you mouse over them
- arrows and most other projectile speeds increased from 1500 to 1700
- player speed increased from 610 to 630
- floating eye attack animation slowed by 50%
- floating eye HP raised from 150 to 150+(level*2)
- removed invulnerability frames from monsters that get hit by projectiles
- minor sound player updates
- hero select screen updates
- death screen updates
- ascension screen updates
- ascension/death now shows the hero you were playing
- removed hint screen, needs reworking
- monsters can no longer spawn directly next to player in room entrance
- updates to controller code
- fixed bug with monsters not being slowed by mud
- various other updates
- fixed bug where rellim was not dropping as many bombs as he was supposed to
Changed files in this update