Changes
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Increased building cost
After 20 buildings placed, every building should increase building costs by 5%
This does not include buildings created by organic growth
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Base upgrade options increased
From 1-3 to 2-3
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Removed randomization for tutorial mission
The objective is now always "survive for 10 minutes"
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Organic buildings have no value
This just means that you can't just sell organic structures for astronomic amounts of resources
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Reduced exterminate numbers
Base numbers reduced from 300-480 to 180-480
This number is still further reduced according to enemy variation within the initial biome
Fixes
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Fixed level up screen taking longer when FPS is low
Now it will always be entirely visible within 0.2 seconds
It also won't be clickable during those 0.2 seconds
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Fixed crits being always active
Now you actually need the upgrade in order for it to work
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Fixed 0.00% on equipment drops
Used to show up when Level 0 equipment was displayed.
Now shows stats for the Level 1 version of it instead.
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Fixed several typos and text errors
Changed files in this update