Changes
Increased building cost
- After 20 buildings placed, every building should increase building costs by 5%
This does not include buildings created by organic growth
Base upgrade options increased
- From 1-3 to 2-3
Removed randomization for tutorial mission
- The objective is now always "survive for 10 minutes"
Organic buildings have no value
- This just means that you can't just sell organic structures for astronomic amounts of resources
Reduced exterminate numbers
- Base numbers reduced from 300-480 to 180-480
This number is still further reduced according to enemy variation within the initial biome
Fixes
Fixed level up screen taking longer when FPS is low
- Now it will always be entirely visible within 0.2 seconds
It also won't be clickable during those 0.2 seconds
Fixed crits being always active
- Now you actually need the upgrade in order for it to work
Fixed 0.00% on equipment drops
- Used to show up when Level 0 equipment was displayed.
Now shows stats for the Level 1 version of it instead.
Fixed several typos and text errors
Changed files in this update