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Changes

  • Increased building cost

      After 20 buildings placed, every building should increase building costs by 5%
      This does not include buildings created by organic growth

  • Base upgrade options increased

      From 1-3 to 2-3

  • Removed randomization for tutorial mission

      The objective is now always "survive for 10 minutes"

  • Organic buildings have no value

      This just means that you can't just sell organic structures for astronomic amounts of resources

  • Reduced exterminate numbers

      Base numbers reduced from 300-480 to 180-480
      This number is still further reduced according to enemy variation within the initial biome


Fixes

  • Fixed level up screen taking longer when FPS is low

      Now it will always be entirely visible within 0.2 seconds
      It also won't be clickable during those 0.2 seconds

  • Fixed crits being always active

      Now you actually need the upgrade in order for it to work

  • Fixed 0.00% on equipment drops

      Used to show up when Level 0 equipment was displayed.
      Now shows stats for the Level 1 version of it instead.

  • Fixed several typos and text errors

Windows Role of Hex Content Depot 1479881
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