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GROUND BRANCH update for 1 March 2023

Patch #21 • V1033 Community Test

Share · View all patches · Build 10667092 · Last edited 1 March 2023 – 18:19:06 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

Patch #21 is now live on the Community Test beta branch!

How to join the Community Test beta branch
  • Right-click GROUND BRANCH in your Steam Library and select Properties…
  • Click BETAS on the left-hand list menu
  • Select 'communitytest - Community testing branch' from the drop-down menu
    (no password required)

Steam will begin downloading the files for the testing branch.>

🐞 Where to report bugs

You can report bugs and issues using any of these methods:

Your reports help us locate and fix issues faster, so keep them coming!

Patch notes

  • Fixed offset in MK17 front sight post
  • Hopefully fixed/improved other small iron sight offsets
  • Some light optimization in Power Station
  • Extended collision on 747 cargo loading ramp to help smooth out vaulting
  • Fixed collision issues with Ural truck when flatbed and cover are not used
  • Added open space to fence in 747 near construction area (was previously there, but filled in by accident)
  • Added ability to choose Temporal Anti-Aliasing (TAA) algorithm — Gen 4 or Gen 5 — in Settings › Video (Advanced tab)
  • Another big door update to improve AI usage and general performance
  • Reset navlink locations for doors on all maps, fixed AI use locations as required, and cleaned up navmesh in nearly all maps
  • Compound: adjusted geometry and collision on residential building to fix nav mesh, and moved an audio volume
  • Updated Compound door use locations
  • Set Niagara FX system to "attached" in the M9A3
  • Cleaned up an entry in DefaultEngine.ini that was already being set in DefaultScalability.ini
  • Updated thumbnails for Depot and Storage Facility
  • Minor UI style tweaks
  • Updated mantling/vaulting system to remove crouched collision shape checking, reduce number of traces required, and to no longer force player into obstacle before moving up; this makes the move more "floaty", but is quicker and more robust
  • Reworked collision on vehicle mesh
  • Added breakable glass to sedan in Run Down

Changed depots in devtest branch

View more data in app history for build 10667092
Windows 64-bit Ground Branch Preview Depot Depot 16901
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