- Reworked some of the Infusion netcode to... work, hopefully?
- Tunnel Guards now have an attack windup pose while sprinting with a sword. (Suggested by GrimToadstool.)
- Improved Stone Caller visuals.
- Old Digger's chest should now fall on top of a player if he dies while in the ceiling.
- High Roller no longer works on empty bottles.
- Updated credits to properly credit a few more people.
- Items now display their full mana cost above their discounted mana cost. (Suggested by DoubleMayCare.)
- Fixed revived players getting skillcards for the Nail that revived them. (Reported by Someone64, accidentally.)
- Fixed party HUD sometimes failing to initialize on client. (Reported by Someone64.)
- Fixed Burn & Chill stack numbers overlapping each other and sometimes failing to be removed after the effect runs out.
- Fixed Freezing and Blazing enchantments affecting the user when Valkyrie returns after a throw. (Reported by DoubleMayCare.)
- Fixed Blast Scepter attack not being interrupted by switching to another item. (Reported by Cellestus.)
- Fixed Piledrivering inanimate objects or allied players causing them to get stuck if not destroyed. (Reported by Someone64.)
- Fixed Stonecaller shield being immune to damage while not being held as the active item.
- Fixed Valkyrie wing issues.
- Fixed missing tileset tops.
Infusion Netcode & Bugfix Patch
Update notes via Steam Community
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