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Reworked some of the Infusion netcode to... work, hopefully?
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Tunnel Guards now have an attack windup pose while sprinting with a sword. (Suggested by GrimToadstool.)
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Improved Stone Caller visuals.
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Old Digger's chest should now fall on top of a player if he dies while in the ceiling.
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High Roller no longer works on empty bottles.
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Updated credits to properly credit a few more people.
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Items now display their full mana cost above their discounted mana cost. (Suggested by DoubleMayCare.)
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Fixed revived players getting skillcards for the Nail that revived them. (Reported by Someone64, accidentally.)
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Fixed party HUD sometimes failing to initialize on client. (Reported by Someone64.)
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Fixed Burn & Chill stack numbers overlapping each other and sometimes failing to be removed after the effect runs out.
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Fixed Freezing and Blazing enchantments affecting the user when Valkyrie returns after a throw. (Reported by DoubleMayCare.)
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Fixed Blast Scepter attack not being interrupted by switching to another item. (Reported by Cellestus.)
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Fixed Piledrivering inanimate objects or allied players causing them to get stuck if not destroyed. (Reported by Someone64.)
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Fixed Stonecaller shield being immune to damage while not being held as the active item.
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Fixed Valkyrie wing issues.
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Fixed missing tileset tops.
Gatedelvers update for 1 March 2023
Infusion Netcode & Bugfix Patch
Patchnotes via Steam Community
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