Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

Pixel Composer update for 1 March 2023

1.13.4 Update

Share · View all patches · Build 10665016 · Last edited 1 March 2023 – 13:19:29 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.
  • Reworked gradient system to allow gradient blend type to be sent with gradient data.

Interface

  • Hotkey now triggers on key press (instead of release)
  • Hotkey can be triggered after another without releasing modifier keys.
  • Uninteractable items are now more distinct.
  • [Graph] Ability to copy, and paste nodes.
  • [Graph] Ability to adjust midpoint in curve, elbow line.
  • [Graph] Improve curve connection line rendering.
  • [Inspector] Curve box can be zoomed out (fixed zoom level).
  • Anchor point is fixed between 0 to 1
  • Control points fix fixed between -1 to 1
  • [Animator] Add the ability to duplicate, copy, and paste keyframes.
  • [Animator] Remove all keyframes will remove nodes from the timeline.
  • [Preview window] Now support image array.

Nodes

  • New cache node.

  • [Group] Add button to manually execute every node inside.

  • [Export] Option to start image sequence at any index.

  • [Fluid, rigid body render] Now cache output for timeline scrubbing.

  • [Cache, cache array] Cached surface is now stored between sessions.

  • [Cache, cache array] Caching now support surface array.

Bug

  • Fix rigid body node only run after the first loop.
  • Fix error when exporting node with cache.
  • Fix crash when sending image array to preview window.
  • [Ase read] Fix layer name not save.
  • [Math] Fix value b does not show up in inspector on lerp mode.

Changed depots in beta branch

View more data in app history for build 10665016
Windows Depot 2299511
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link