- UI: map filter allowing to search locally installed map scenarios by number of players, teams and if balanced or not.
- UI: minor update for rankings table coloring.
- TOP Ranked: the TOP-3 ranked players in the slow section now have 31 days (instead of 28 days) to play a game to not have their rating decrease automatically.
- Game Listing: the spectators/watch panel has now a [List All...] button that lists all the games in the system across all the servers.
- Modding: modding instructions moved from website directly into the game (so they can also be translated).
- Steam Browser: now disabled and the game uses a regular browser to open link (some stuff just doesn't work right with the Steam browser).
- Formatting: support for monospaced texts integrated (ASCII only). Code tags "{MONO}" which is new, and "{CODE}" which is now working.
- Formatting: support for color multiplication inside a text when using {TINT:...|M}.
- Disabling AI: rated games require the AI to be enabled in multiplayer games for balancing reasons. If the AI option is disabled, a game needs to be set to non-rated.
- Release History: now shown within the game via settings screen under "History".
- Release/Latest: the latest release information is now shown if you are running a new version and there is versioning information available.
- Announcement Board: moved the announcement link data to a different table, so announcement will appear blank/different until everyone has the latest version.
- Announcement for New Releases: the announcements for the latest update are now auto-generated for both the player and moderator walls.
- Language: font updated with additional glyphs for rendering.
- Language: re-formatted instructions for translations, API access, modding and such.
- Language: latest translations added - Thanks :-D
- Language: minor spelling fixes.
- Moderation: Executives can now also delete quick join games and games created via event system.
- Maintenance: build system updated to gradle 7.6 (from 6.9.2).
- Bugfix: approving (or rejecting) a large number of transactions could result in a network timeout because it took too long.
- Bugfix: bugfix for certain HTTP calls having GET/POST and Content-Type wrongly defined.
- Bugfix: improper screen context size when application exited fullscreen mode via outside call (not from within game).
- Bugfix Crashes: some potential crashes at boot of the game identified and fixed.
- Bugfix Crashes: re-try starting the application with OpenGL ES 2.0 ANGLE ON or OFF (if the other method fails and the application crashes).
Age of Conquest IV update for 1 March 2023
Map Filter, Game Listing, Formatting
Wendy
Patchnotes via Steam Community
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Changed files in this update