The final daily February update is live now and the daily update event is now over, what a crazy journey. Pixelmancer has received over 60 updates in the whole month filled with new content and changes!
This was an absolute wild journey and I'm surprised at myself that I didn't miss a single day of updating the game and there were a few days where I was close to skipping an update.
I spent on average 1-3 hours a day on the game during my free time to get this all working and I'm really excited with all the work that's been gone through into improving the game.
The entire February changelog is below
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Added new self-revive feature for pets
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Added Pixie Revive ability
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Added Stadie Revive ability
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Added Stadie Damage ability
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Added Stadie Health ability
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Added Stadie Detect ability
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Added Stadie Haste ability
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Added Stadie Revive ability
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Added Honey Damage ability
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Added Honey Health ability
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Added Honey Detect ability
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Added Honey Haste ability
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Added Honey Revive ability
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Added Honey Revive ability
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Added Anima Damage ability
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Added Anima Health ability
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Added Anima Haste ability
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Added Novacast Damage ability
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Added Novacast Range ability
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Added gravestone for Stadie
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Added gravestone for Honey
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Added Spirian to Soul Mastery
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Added Spira to Soul Mastery
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Added Zementu to Soul Mastery
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Added a "Back to the menu" prompt
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Added a new enemy variant system where the same enemies will have different health, damage, movement speed and range (Every enemy now has unique stats while orbiting around their core values)
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Added new enemy variant system to Baby Slime
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Added new enemy variant system to Slime
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Added new enemy variant system to Soul Hunter
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Added new enemy variant system to Spirian
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Added new enemy variant system to Spira
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Added new enemy variant system to Zementu
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Reduced the amount required of defeated enemies for low levels on Soul Mastery (This will allow new players to gain luckstones faster)
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Reduced the Soulstone cost of all upgrades
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Increased Soulstone drop rate for Baby Slime
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Increased Soulstone drop rate for Soul Hunter
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Increased Soulstone drop rate for Spirian
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Increased Player Mana Regen level to 15
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Increased Player Max Mana level to 15
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Increased Player Health Regen level to 15
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Increased Player Max Health level to 15
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Increased Player Haste level to 15
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Increased Fireball Damage level to 15
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Increased Fireball Range level to 15
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Increased Pixie's Damage upgrade to level 15
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Increased Pixie's Health upgrade to level 15
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Increased Pixie's Haste level to 15
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Increased Pixie's Detect level to 15
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Increased Pixie's upgrade base damage (Pixie now deals more damage than before per level)
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Redesigned Player gravestone
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Redesigned Fireball upgrade buttons
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Changed location and size of keyboard & controller icons for prompt messages
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Changed Luckstone to display only the ones gained from Soul Mastery
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Changed camera position for Upgrades
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Changed camera position for Soul Mastery
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Fixed Soul Mastery's level 9 upgrade not working
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Fixed white bar issue for ultra-wide users on the main menu
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Fixed Player Health Regen upgrade not being displayed correctly
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Fixed Stadie's Soulstone cost not being displayed correctly
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Fixed Pixie's Revive not saving
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Pixie now targets closest to them
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Honey now targets furthest to them (This causes Honey to be able to pull a group of enemies to them, like an actual tank role. He's a good bear 🐻)
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All pets now face the direction they move
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All enemies now face the direction they move
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Improved pet's path finding towards the enemy
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Improved unlock visibility for weapons, abilities and pets that require to be unlocked first before upgrading them
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Removed Pixie Reborn (This ability was removed due to the replacement of the new revive mechanics)
Changed files in this update