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Update notes via Steam Community
  • Fixed bug which occurred when casting a single target damaging ability which had its cost temporarily set to free, that would otherwise not be able to be casted.
  • Inverted healing should now correctly be able to deal lethal damage to an enemy.
  • Inverted healing is now treated as ability damage dealt by the entity which inverted it.
  • Several enemy healing Traits which would not trigger at full health now correctly trigger if healing will be inverted.
  • Fixed bug which prevented Warrior from being properly unlocked if the game crashed before the save file was written.
  • Optimized several visual effects.

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