Gunslingers!
Today it will get a bit crowded in the changelog, but for the better of course. Some long awaited changes and updates are here, along with some minor fixes.
Changes:
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General gameplay optimization - Through the power of science and a bit of magic you can expect a 20-30 FPS boost on most machines.
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New Decal system - Previously blood spurts and splatters had a tendency to ignore laws of physics and geometry. Now they should adhere to nature’s laws. Additionally, we have increased the minimum time before blood splats disappear from 7 to 15 seconds.
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Reduced Loading times - This small series of fixes should reduce loading time by 70% (depending on the CPU of course).
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Backup saves - The game will now keep backups of 3 last saves. Save will be performed additionally on each player death and during resting.
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UI changes - Inventory will now state that double clicking on an item will result in selling / purchasing said item. This feature was already there, but we have decided to add a tooltip, so as to avoid troublesome situations.
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Winchester is now a Lever Rifle - God bless trademarks…
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Consistency updates - Items will now have the same color of name in the inventory and on tooltip while picking them up from ground also when traveling from chapter 1 to chapter 2 the stash will keep position / orientation of items stored there.
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Lip animations - Annabelle will now have proper lip animation when talking (after her mask has fallen off)
Balancing:
- Only one today - We have tweaked the stamina cost of melee weapons.
Bugfixes:
- Skin Collector will flee from the player when beyond reach or when the monster has no more heads to be thrown.
- Sometimes Rougarou failed to start to consume corpses.
- Golden ammo could be incorrectly applied to other weapons, when saving and reloading game.
- Purple Revival unlock feature will now persist after saving and reloading game.
- Fixed problem with Looter perk and picking up Molotov's from Scallywags.
- Sometimes additional perks for Chapter 2 were not unlocked correctly.
- Teleporting with Raven Skull will no longer apply falling damage.
- Golden bolt and Keen bolt were not applying bonus damage to the crossbow.
- Huge bags couldn't be opened while trading.
- Fixed some typos in English dialogues.
- Added missing audio for ignited dynamite after being thrown.
- Fixed mis-animation on trigger of the Buffalo Rifle and on string of the Crossbow.
- It is now impossible to kill Chapter 1 boss by throwing dynamite to the large open cave behind Fort.
- Fixed Vendigo pathing near the roots of Chapter 1 boss.
- Fixed sound volume prefix being played after leaving the sound volume menu while in-game.
Don't be a stranger - come to the Hyperstrange Publisher Sale!
As the winter months slowly subside, one final celebration should be in order. And what better way to celebrate than with fun and games - especially games!
The Hyperstrange Winter Publisher Sale is a celebration of all things gaming is supposed to be:
PURE UNADULTERATED FUN and an opportunity to save a dime... or a dozen ( ͡° ͜ʖ ͡°)
How about some announcements of new HYPERSTRANGE titles coming to Steam?
https://store.steampowered.com/app/2157710/Hordes_of_Hunger/
https://store.steampowered.com/app/2290290/1000_Rogues/
https://store.steampowered.com/app/2330380/NecroGolf/
Changed files in this update