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Update notes via Steam Community
Hello everyone,

This update adds the construction of buildings to settlement management, visual improvements to the campaign map and UX improvements.



Full Changelog
  • Create new settlement flag widget displaying important stats for player settlements
  • Left click now opens unit details, right click moves the unit
  • Add modifier to public order stat
  • Change some loading screen tips
  • Remove staff tab
  • Lower archer and crossbow melee attack damage
  • Fix custom faction only selectable once you have created one
  • Fix custom faction default color
  • Fix possessed player spawn position
  • Slightly increase distance player is allowed from formations
  • Building a port creates supply lines across water
  • Remove vague sector policies
  • Simplify sector income calculation
  • Make public order modifiers easy to understand and point based
  • Make food production easy to understand and directly related to the construction of farms
  • Settlements show important constructed buildings on map
  • Add more data to settlement UI
  • Make battle balance bar based on battle status instead of heraldry, show lose margin
  • Add coat of arms to faction decree target select
  • Add selectable color modes in gameplay settings: Colorful (Standard), cinematic and black and white
  • Refactor settlement upgrade logic to building based approach
  • Improve some sounds
  • Update tutorial scene with new assets
  • Fix a couple of locomotion animations playing too slowly
  • Fix player locomotion jitter when walking back
  • Merchants use new roads on campaign map
  • Add roads to campaign map
  • add new trees to campaign map
  • Fix defending catapult not fleeing when walls are breached
  • Add icons to supply lines indicating invasion routes
  • Prevent archers from moving during shooting
  • Fix two handed stance sword clipping player head
  • Improve crossbow locomotion animations
  • Improve stability of on foot animations for player
  • Lower player run speed on foot
  • Add small camera shake to player running
  • Tweak player input and camera
  • Change cursor when hovering over settlements
  • Add boundaries to limit player camera movement during campaign
  • Slightly increase unit attack distance
  • Player can now click all settlements
  • Settlements show supply lines when hovering over them
  • Change 'Player controlled' icon to green dot
  • Add new settlement icons for campaign map
  • Add new main theme music
  • Streamline all surcoat styles to lord
  • Implement multiple save slots for custom factions
  • Prevent possessed player from dismembering enemies with non fitting attacks
  • Add a small chance of injury that sends the unit crawling out of battle
  • Add more colors to custom faction screen
  • Fix gamemode checking game balance before battle start causing victories while in prebattle

  • Loading history…
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