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Update notes via Steam Community

  • fixed volume unfocused slider
    - to have mute and not ever be louder than master volume.
  • fixed delete world/character confirmation box.
  • fixed loading bar in world creation menu from flying off the screen.
    - and crashing into something.. dangerous.
  • fixed various scenerios where
    - the loading bar in world creation would get stuck.
  • made world generation seeds consistent.
  • fixed torches spawning on water.
  • fixed plants from spawning on water, when they weren't supposed to.
  • made blank world seeds randomly choose a seed.
  • changed world seed box to say "seed... (blank = random seed)".
  • added wigglyness to loading bar.
  • broke all previous world saves. (hehe fun) (hehe, sorry..)
  • world seed is saved to worlds now.
  • added new biome.
  • fixed alot of world generation stuff, allowing for easier ways to
    - change the world generation.
  • added dungeon_maker node to be used in all future dungeons.
  • alot of "today"(then) was getting a dungeon generator prepared and ready.
  • created dungeon maker
  • redid dungeon maker like 8 times
  • went with a cooler design, for the dungeon maker
  • (I call it modular brain room expansion) why was this a patch note.
  • added cheesy brick tile and item.
  • dungeon maker places rooms now.
  • can now connect rooms together with paths.
  • added in bendy paths.
  • added png replay recorder to screenshoter.
  • png replay on save, attempts to use ffmpeg to convert to gif.
  • fixed dungeon being placed outside of world.
  • made sure the dungeon creates X amount of rooms, and retries alot.
    - "random_seed" seed generates 1 total room
  • fix paths to have little bends in them, and bend the right way.
  • added smoother bends for each path to the rooms.
  • merged code into dungeon_maker.
    - and made it place the tiles aswell.
  • made sure torches appeared on walls.
    - and not floating in air when generating doorways.
  • randomized path a little more.
  • dungeon now places doors.
  • made specific rooms of the dungeon that are not surrounded
    - marked as the entrances, so you can always get into one.
  • rooms now have a chance of connecting to neighbors they
    - were not previously connected to.
  • added 2 more cheese door types.
  • added art for jail cell bars out of cheese.
  • adjusted some cheese colors.


me in jail, bad guy... sad face..


some cool doors, for a cool dungeon (room temperature)


haha guess what this is, wrong, its the cheese dungeon thing, yeah.


aligned some of the chests/things



The dungeon of cheese awaits our very existence.
even though the dungeon may not be ready, it will be in our hearts forever.
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