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Kinetic: Break All Limits Playtest update for 27 February 2023

Patch 2/27/2023

Share · View all patches · Build 10645365 · Last edited 23 February 2024 – 15:06:46 UTC by Wendy

Patchnotes via Steam Community

-Added a button icon at the pause menu for how to quick-respawn
-Fixed a bug where pressing up on the keyboard when selecting a control profile would cause a crash
-Added button icons to the controller join screens to make it clear how to choose and edit profiles
-Fixed a bug where wires couldn't be aimed using keyboard
-Fixed various bugs regarding keyboard custom controls
-Fixed a bug in the editor where retesting right after an enemy was killed would cause the absorb particles to still seek out Kin instead of resetting.
-Fixed a camera where an enemy near the border of a level could cause the camera to vibrate.
-Fixed a camera bug where enemies to the left were not being detected for zooming out.
-Added a few variables to the camera logic and put in some effort to smooth it out more in general. It also won't vibrate sometimes on landing at low speeds
-Fixed a bug in the editor where sometimes the right level border would be in the wrong spot
-Cleaned up a few of the levels that were a little clunky
-Pressing start after selecting a map when at the freeplay map screen will now start the match.
-Added the credits screen to the main menu
-Fixed several bugs involving exiting the editor when you have an unsaved map, or alternatively, starting a new map or opening a map while you have an unsaved map open.
-Map browser formatting cleaned up. Can no longer go up folders beyond the maps directory.
-Added a "Clear search" button to the map browser search
-Fixed a bug in the editor where you could still place terrain points when a popup was active.
-Fixed a bug in the editor where testing 2 pieces of music in a row would cause a crash.
-Added controls for replays! For now its just pause/play and frame advance. I'll add more to it later.
-The absorb particles that come out when killing enemies will no longer give you time back when they reach you, as it was too confusing timing-wise for the player to check the clock. Now you'll just be given a larger time increase from hitting/killing enemies directly.
-Fixed a bug in the tutorial boxes and at the "Kin" pause menu where sometimes the text could be in the wrong position

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