Hey Everyone,
We have another major update today. The focus of this update was performance, especially performance while flying in space. All in all you should find that the FPS has nearly doubled in a lot of scenarios and up to 4 times higher while flying in space.
We have one more performance update in the works that should make the game also have butter smooth performance on higher 4k resolutions coming soon.
In addition this update includes fixes to last few issues across the board that were reported over the past week.
As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. You can read the full patch notes on our Steam forums or Discord.
Now, lets take a look at what this update has in store:
- Major improvement in performance across all environments
- 1080 performance improved from 40 average to 75 average
- 1080 performance while flying in space improved from 25 average to 80 average
- 4k performance improved from 25 average to 35 FPS average
- 4k performance in space improved from 20 average to 50 FPS average
- Fixed constructing Hub towns in offline singleplayer not working
- Fixed last remaining issues when playing in offline singleplayer
- Fixed rare issue with player claims or base components ending up in space
- Reworked collision in space - players ship will no longer gets stuck on asteroids or space junk
- New space collision will collide player ships with various objects, but will not destroy the vehicle - just minor damage
- Space Junk and Minable asteroids nav point distance greatly increased - streamlining space mining
- Fixed rare issue with death loot disappearing on player not picking it up before loggign out
- Fixed wait timer issues with Respawn Pill
- Fixed picking up cut down tree logs - it`s not instant
- Greatly reduced games video memory usage from 1.8GB to 0.5 GB
- Fixes to a dozen small bugs across the board
- Balancing changes making crafting certain small items much faster
Changed files in this update