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ZONERS update for 26 February 2023

v0.22 Patch Notes

Share · View all patches · Build 10641168 · Last edited 23 February 2024 – 13:41:12 UTC by Wendy

Patchnotes via Steam Community

[ADDITIONS]

  • Added Bzzt's move, dash, melee, projectile, super, hyper, hit, stun, wall stun & quick recovery animations
  • Bzzt's super has been completely changed again. Using it now will cause a lightning bolt to begin to appear vertically at the opponents x position at the point of initial use. In 90 frames (1.5 seconds) the lightning strike will occur at that position for 15 frames electricuting the opponent if it touches it whilst active or adding the electric status effect to any balls that pass by it

[FIXES & CHANGES]
GAMEPLAY

  • Fixed bug where pausing a match during the last 5 seconds countdown would cause the announcer's voice to keep playing the current second voice clip on loop until the game resumed
  • Added the "Perfect Parry" mechanic. By dashing the moment a moving ball is in contact with your character, you will perform a much quicker parry that's even quicker than a normal melee. It still has the usual restrictions of a regular parry (no ball aura, reduced ball speed etc), but could be a useful mixup to surprise opponents with
  • Added slight knockback from hitting the ball with an uncharged melee
  • Fixed an issue with Ringressa's Hyper where you'd hit the ball multiple times

MENUS

  • Title screen characters and game logo now bob
  • Menu song title in the academy now shifts up slightly when in the training menu so it doesn't occlude or get occluded by the training menu screen

MISC

  • Changed the way the "Darken BG" profile setting works so that it darkens the holofield layer rather than a separate BG layer. I've also changed the default setting for this to be 50% when choosing no profile or creating a new one
  • Fixed Bzzt's electrical particles so they correctly draw in the currently selected Bzzt's electricity colour
  • Fixed dash angle drawing during the dash start up for every character
  • Fixed hitstun, stun and wall stun image orientations for players on both sides of the field
  • Fixed edge light drawing issue with projectiles happening when the projectile was effecting the characters lighting from too far away
  • Fixed music duplication issue during the advanced tutorials from changes to the music filtering introduced from last updates
Windows Depot 1598031
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