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Update notes via Steam Community
Reworked the keybindings menu to:
- Properly support multiple keybinds for an action.
- Allow binding specific inventory slots to inputs.
- Allow removing keybindings.
(Still missing the ability to reset to default; should do that.)

- Infusing an enchanted item into an enchanted item will now upgrade a lesser enchantment to a greater one.
- On damage infusion effects no longer count overkill damage. (Because of Wunarg.)
- Treasure Chests now open when falling into spikes. (Suggested by LilLillyFox.)
- Fountains now restore mana and character ability charges. (Suggested by Chonky Boye.)

- Reduced Piledriver impact upwards knockback to prevent lightweight enemies dealing damage by dropping items when dying to it. (Reported by league of terraria.)
- Gunslinger now allows throwing guns without cancelling reload.

- Added "re-play intro" button to main menu.

- Added new Codex button to tab & pause menus.
- Increased size of scrap gained text and forge info text. (Suggested by Bianca.)
- Updated Valkyrie tooltip.
- Improved clarity of Color Affinity info tooltip. (Suggested by Jawad (MDragon).)

- Longsword infusion trait now makes the item visually bigger.
- Improved Stone Caller textures.
- Made Stone Caller's cheeks fluffier.
- Added dust particles to Archives god rays vfx.

- Fixed Telescope vignette cutting off on the sides of ultrawide screens.
- Fixed Special Powder making more dynamite every area, causing inventory items to get overwritten with a full inventory. (Reported by Jawad (MDragon).)
- Fixed picking up an item with Curse of Slow-mo, jumping, dropping it, jumping, picking it back up before landing, then dropping it causing the player to permanently speed up. (Reported by Chonky Boye.)
- Fixed High Roller always unlocking for the hosting player instead of the player that actually fulfilled the unlock conditions. (Reported by Chonky Boye.)
- Fixed Arcane Missile elemental variants not replicating to client players properly. (Reported by Chonky Boye.)
- Fixed recalling out of Pocket to the level entrance causing fall damage. (Reported by Jawad (MDragon).)
- Added a 0.05 second delay to Needle Cape's attacks to avoid infinite loops crashing the game. (Reported by LilLillyFox.)
- Fixed Old Digger and Dragon not triggering on kill effects when killed. (Reported by Jawad (MDragon).)
- Fixed forge not consuming infusion material if both material and target item had an enchantment.
- Fixed picking High Jumper while standing in a dropgate breaking both. (Reported by ARoung.)
- Fixed bow projectile prediction not returning to regular arc after powershot window passes.
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