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Fraymakers update for 25 February 2023

EA Update v0.5.5 - Major Lost Input Fixes and More

Share · View all patches · Build 10637569 · Last edited 25 February 2023 – 18:26:08 UTC by Wendy

Patchnotes via Steam Community

Highlights

  • Inputs that are pressed and released within the same frame are now properly registered by the game loop. This prevents lost inputs during quick button taps.
  • Inputs that are pressed during lag freeze-ups during online matches are now buffered into the next playable frame. This helps prevent dropped inputs when there are hitches online.
  • The above changes have some engine-side differences between how they’re implemented on keyboard and gamepad. Please let us know if you run into any issues or regressions!
  • As of this update, Orcane no longer has any sketched animations in-game!

Online

  • Ping display is now rendered behind the console UI.

Custom Content

Loading custom content has been partially reworked.

  • As warned in previous patches, namespaced lookups are now required on all assets. Custom content that follows the most recent documentation and template examples from Feb. 4th will continue to work.
  • This fixes the bug that allowed custom content to overwrite other custom content’s sounds and music IDs (See previous patch notes).
  • If your custom content audio stops working, follow these guidelines:
    AudioClip.play("Custom_sfx_sound"); must be changed to AudioClip.play(self.getResource().getContent("Custom_sfx_sound"));
    AudioClip.play() calls that reference GlobalSfx do not need to be updated.
  • Custom content load time on the start screen has been reduced slightly.
  • We plan to fully address the upfront loading time required when you are subscribed to a lot of custom content in a future update.
  • Fixed bug that unintentionally required resourceId’s and contentId’s to match in characters and assists.
  • ResourceId’s are only required to be unique in your local custom folders, as they all share the same namespace. This does not apply to workshop downloaded items, as they all will have unique namespaces. ContentId’s need to be unique per resourceId.

These behind-the-scenes changes are a prerequisite to upcoming loading improvements and surfacing content loading errors. We’ll continue to improve custom content support over time. Thank you to all of the creators so far for pointing out bugs!

Playable Characters

Octodad

  • General
  • Hurtboxes tightened on forward strong and the startup of up strong.
  • Dash Attack
  • Size of character graphic adjusted (doesn’t affect attackboxes).
  • Up Strong
  • Corrected alignment (doesn’t affect attackboxes).
  • Frame timing slightly adjusted (doesn’t affect frame data).
  • Down Strong
  • Corrected alignment (doesn’t affect attackboxes).
  • Frame timing slightly adjusted (doesn’t affect frame data).
  • Up Special
  • Grounded version updated with completed pixel art (aerial version reuses grounded animation for now).
  • Dust effects added.
  • Grabbed character visuals updated.
  • Ledge Jump
  • Updated with completed pixel art.
  • Parry Success
  • Incomplete sprite added and sketch adjusted.
  • Parry Fail
  • New animation concept added.

Welltaro

  • Down Strong
  • Frame timing slightly adjusted (doesn’t affect frame data).

Orcane

  • Crash Attack
  • Updated with completed pixel art.

Assists

Octodad

  • Updated with completed pixel art.

Pizza

  • Fixed misaligned paint on one frame.
  • Paint now properly appears under the character's feet.
  • Paint color contrast increased for better visibility on all stages.

Tankman

  • HUD Pixel Art
  • Corrected missing pixels in the lower right corner (thanks CrazyNaut!).
  • Loading history…
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