Please continue to submit Bug Splat/Crash reports, as a developer will read every single report, it provides us with much-needed information for us to resolve issues swiftly. We plan to have another hotfix on Monday, February 27th, patch 1.0.2, which is focused on three major issues with stability.
Stability
- Fixed a crash when players ended a turn in the Dynamic Campaign Map.
Gameplay
- Afrikakorps Armored Reserves Deployment Upgrade cost from 150 Manpower and 50 Fuel to 200 Manpower and 150 Fuel.
- Afrikakorps call-in Costs increased for Assault Groups to 600 Manpower, and 80 Fuel.
- Afrikakorps Tiger cost from 900 Manpower to 800 Manpower and 180 Fuel.
- Increasing the build time of Afrikakorps Panzergrenadier Squad from 13 to 25 seconds.
- Fixed an issue where American AI overused recovery vehicles if they took the Armored Battlegroup.
Campaign
- Due to the complex nature of these features, we are expecting some rare edge cases at launch, which we hope to address in the days ahead.
- Fixed a progression blocker when destroying bridges in the Benevento Mission via Italy Campaign.
UI/UX
- GUC (Global Unit Control) no longer resets its position to the bottom left when entering a new match
- Fixed an issue where cinematics was not triggering correctly at the start of the North African Operation.
- Fixed an issue when party lead is passed to a player, they are unable to create or join custom games.
- Fixed an issue where "Single Player" label is greyed out after an automatch game
- Server Error no longer occurs when Quick Match search is started for a party consisting of more than one player.
Graphics/Rendering
- Please make sure your graphics driver is up to date.
- To use Ultra Texture settings you need a GPU with minimum 16 GB of Memory. High needs 8GB of GPU Memory. We are working on lowering the Ultra requirements after launch.
Changed files in this update