New Features and Improvements
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Units in deep water drown after a short time; humans and animals can be rescued by nearby owned ships
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Optimized unit pathfinding
Corrections and Fixes
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Fixed a glitch in which ships could be moved across land
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Siege weapons mounted on a galley could not be detached
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Fisher boats could fish too close to the shore
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Siege weapons could fire before they faced their target
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A galley moving to board an enemy galley could attempt to board a friendly galley it hit first
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Ramming damage to a ship was not as intended
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The AI gave their warriors horses on island maps
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The offensive siege quick battle spawned too few stockpiles for the resources given to the player
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Selected a building and its workers then switching to the Unit tab would sometimes show no units
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Units rotating when not moving could occasionally spin away from their intended direction
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Fixed a shadow flicker when building a ship
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Destroying a ship by ramming did not play the ramming sound
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The stats screen after a quick battle used the wrong name for the AI opponent
Balance
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Siege weapons benefit from the warrior skill of the most skill operator, rather than the average skill of the crew
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Mine workers with higher peasant skill gather less stone with the ore
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Reduced the turning speed when not moving for large animals and constructs
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Siege galleys must rotate to face the target of their siege weapon before it can fire
UI/UX
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Added an option in quick battle to automatically spawn crews for siege weapons
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Ordering a galley to move to an owned ship with no crew will share the crews between ships
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After boarding an enemy ship results in defeat, the attacking galley has its 'Ram/Board' option disabled
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Tweaked the player and AI colors to improve contrast
Changed files in this update