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Update notes via Steam Community

New Features and Improvements

  • Units in deep water drown after a short time; humans and animals can be rescued by nearby owned ships

  • Optimized unit pathfinding

Corrections and Fixes

  • Fixed a glitch in which ships could be moved across land

  • Siege weapons mounted on a galley could not be detached

  • Fisher boats could fish too close to the shore

  • Siege weapons could fire before they faced their target

  • A galley moving to board an enemy galley could attempt to board a friendly galley it hit first

  • Ramming damage to a ship was not as intended

  • The AI gave their warriors horses on island maps

  • The offensive siege quick battle spawned too few stockpiles for the resources given to the player

  • Selected a building and its workers then switching to the Unit tab would sometimes show no units

  • Units rotating when not moving could occasionally spin away from their intended direction

  • Fixed a shadow flicker when building a ship

  • Destroying a ship by ramming did not play the ramming sound

  • The stats screen after a quick battle used the wrong name for the AI opponent

Balance

  • Siege weapons benefit from the warrior skill of the most skill operator, rather than the average skill of the crew

  • Mine workers with higher peasant skill gather less stone with the ore

  • Reduced the turning speed when not moving for large animals and constructs

  • Siege galleys must rotate to face the target of their siege weapon before it can fire

UI/UX

  • Added an option in quick battle to automatically spawn crews for siege weapons

  • Ordering a galley to move to an owned ship with no crew will share the crews between ships

  • After boarding an enemy ship results in defeat, the attacking galley has its 'Ram/Board' option disabled

  • Tweaked the player and AI colors to improve contrast

  • Loading history…
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