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Update notes via Steam Community

Balance


  • When a Wisp can no longer upgrade your tools, it now gives +1 Wood and Stone _per night_ (at least 5/5).
  • Chapter 2 minion scaling has been reduced to match Chapter 1's scaling. In practice this means Chapter 2 Night 50 is ~35% weaker than before.
  • Water and mountain "blobs" are now a little smaller, which means there are fewer chances for very bad maps and very good maps to form. This basically means less RNG on map generation!
  • Corrosive Potions cost: 3 Wood, 2 Stone -> 3 Wood, 1 Stone
  • Caustic Cauldron armor penetration: 2 -> 3
  • Windmill cost: 5 Wood, 3 Stone -> 6 Wood, 4 Stone
  • Windmill bonuses: +30% range, +30% AS -> +25% range, +25% AS


Other


  • Added an option to disable cosmetic building animations.
  • Added an ingame timer


Bugfixes


  • Fixed a bug where projectile models would be rotated backwards
  • Fixed a lot of other bugs in previous patches for which I was too lazy to make patch notes ... sorry!

Windows 64-bit Outpost Windows Depot 1127112
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Windows 32-bit Outpost Windows32 Depot 1127113
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macOS Outpost MacOS Depot 1127114
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Linux Outpost Linux Depot 1127115
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