Fixed:
- Tripplex module picture missing on module upgrade building
- Text upgrade not possible on tripplex module for crit damage
- Tripplex less rate on triggering for towers and reworked sound profile
- Damage less spell not refreshing correct on beast menu -> wrong values
- Armor less corrected values for menu and effect
- Reposition the soft entry graphics
- Rate up displayed + symbol instead of -
- Speed up working -> pausegame fixed
- Secure ending displayed full bar on initilizing
- Control multiple slicertowers now fixed the rotations
- Poison spell had trigger bugs -> now areas working correctly, even multiple & ice
- Module locking in tower was removed after level up while tower selected
- Whole tower system is refactored with a baseclass system and pro performance
- Abstract arrow beast stuck
- Tower from inventory now working even if player is placed before
- Deadhell more camera space
- Ragebeer and giftmess and firemess -> inactive in tower display
- Teamcontroller fixed -> multiple local accopunts / one team controlling on leave
- Empty profile missing on cloud profile import bug
- Tower targeting performance improved -> prework for coop and more target modes
- Achievment percent value in Trophyroom is now refreshing correctly
Added:
- NEW general UI Design
- NEW Module display UI design
- NEW Random Map #12 - awesome new map with an interesting beast path
- NEW Infinity Module Leveling (current max. level 100)
- NEW Improved networking speed -> login speed / cloud profile speed
- NEW Main menu visuals improved
- NEW Christmas event is now saving the rewards in calendar once opened
- NEW Repair range of player is now upgradeable in skillstar
- NEW Achievement repair progres optimized from Server -> Steam and from Steam -> Server
Changed:
- Whole speed up system changed -> animations now also speed up (maybe more speed up in future)
- Trippletower: +25 Health, +1 Armor
- Connectors graphics on campaign progress changed in headquarter
- Random map -> more Prestige Points
- Changed rarities on objectshop to: bronze 60 % silver 30 % gold 8 % mysth 2 %
- Abstract arror balanced: 2 -> 1 beasts, dmg/lvl -0,05, movespeed +0,05, healthpoints +5
- Bossmonsters has priority now -> not stopping anymore for beasts
- Changed objectnames: Thunderwave/Blitzwelle, Windforce/Windkraft, Healimpulse/Heilimpuls, Shieldimpulse/Schildimpuls
- Balanced (first shot) ALL module upgrades to the new infinity module leveling system, may be unbalanced currently
Changed files in this update