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Arrival of Beasts update for 23 February 2023

NEW Infinity Module Leveling, NEW UI Visuals, & more ... EarlyAccess-C018

Share · View all patches · Build 10623627 · Last edited 23 February 2023 – 21:09:23 UTC by Wendy

Patchnotes via Steam Community

Fixed:

  • Tripplex module picture missing on module upgrade building
  • Text upgrade not possible on tripplex module for crit damage
  • Tripplex less rate on triggering for towers and reworked sound profile
  • Damage less spell not refreshing correct on beast menu -> wrong values
  • Armor less corrected values for menu and effect
  • Reposition the soft entry graphics
  • Rate up displayed + symbol instead of -
  • Speed up working -> pausegame fixed
  • Secure ending displayed full bar on initilizing
  • Control multiple slicertowers now fixed the rotations
  • Poison spell had trigger bugs -> now areas working correctly, even multiple & ice
  • Module locking in tower was removed after level up while tower selected
  • Whole tower system is refactored with a baseclass system and pro performance
  • Abstract arrow beast stuck
  • Tower from inventory now working even if player is placed before
  • Deadhell more camera space
  • Ragebeer and giftmess and firemess -> inactive in tower display
  • Teamcontroller fixed -> multiple local accopunts / one team controlling on leave
  • Empty profile missing on cloud profile import bug
  • Tower targeting performance improved -> prework for coop and more target modes
  • Achievment percent value in Trophyroom is now refreshing correctly

Added:

  • NEW general UI Design
  • NEW Module display UI design
  • NEW Random Map #12 - awesome new map with an interesting beast path
  • NEW Infinity Module Leveling (current max. level 100)
  • NEW Improved networking speed -> login speed / cloud profile speed
  • NEW Main menu visuals improved
  • NEW Christmas event is now saving the rewards in calendar once opened
  • NEW Repair range of player is now upgradeable in skillstar
  • NEW Achievement repair progres optimized from Server -> Steam and from Steam -> Server

Changed:

  • Whole speed up system changed -> animations now also speed up (maybe more speed up in future)
  • Trippletower: +25 Health, +1 Armor
  • Connectors graphics on campaign progress changed in headquarter
  • Random map -> more Prestige Points
  • Changed rarities on objectshop to: bronze 60 % silver 30 % gold 8 % mysth 2 %
  • Abstract arror balanced: 2 -> 1 beasts, dmg/lvl -0,05, movespeed +0,05, healthpoints +5
  • Bossmonsters has priority now -> not stopping anymore for beasts
  • Changed objectnames: Thunderwave/Blitzwelle, Windforce/Windkraft, Healimpulse/Heilimpuls, Shieldimpulse/Schildimpuls
  • Balanced (first shot) ALL module upgrades to the new infinity module leveling system, may be unbalanced currently
Windows 64-bit Depot 1943741
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