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Update notes via Steam Community


- Added a development roadmap to the main menu.

- Non-quest items can no longer be brought out of the Hub.

- Scrapping an item with multiple infusions now refunds 66% of the scrap spent on infusion costs. (Suggested by Wunarg.)

- Cleaned up Intro cutscene panel art.

- Added info tooltips for Spell Channeling to all spells.
- Made Miner's Radar Pulse's description more directly hint at its ability to find hidden items.

- Fixed bloodshop items still not being added to inventory if player dies from the damage. (Reported by Jawad (MDragon).)
- Pause menu should now close when returning to the Hub or restarting a run. (Suggested by Jawad (MDragon).)
- Increased loading screen background size.
- Made it less likely for Architect to say the wrong thing in the tutorial.
- Fixed Run Summary "Back to Hub"-button having a hole in it and part of it being blocked by invisible health hearts. (Reported by Wunarg.)

- Character unlocks are now also granted to client players. (Reported by Hi Im Whitefire and Serkheru.)
- Fixed ghosts going too low when their Haunt target was in a spike pit or otherwise slightly below floor level. (Reported by Tride.)
- Fixed Seal Cubes opened by client players sometimes creating fake items only visible to the client. (Reported by Tride.)
- Fixed humanoid characters continuing to "hold" objects that were knocked out of their hands by damage. (Reported by GrimToadstool & BasicMyth.)
- NPC speech bubbles going away after dialogue should now be properly replicated to client players.
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