Good news! I'm fairly confident that the big crash bug I (and many of you) have been dealing with is finally fixed. Along with that I've added a few QOL things that were requested. Hopefully now that the launch week troubles are behind, we can finally look into the future with some real additions. Stay tuned!
General
- New setting: Apply transparency to party members as well (default: Off)
- Projectile transparency setting is now a slider (10-100%)
- Setting sliders can be reset to their default value with mouse right click. Master sound level moved as the first choice as well in order
- Map info panel lists all of the achievements that have not been completed yet
- Character info panel shows total runtime
- Slightly fewer weather effects on average
- Minor performance improvements
Bugs
- Silent crash on Forest map with boss encounter and similar silent crashes elsewhere are hopefully resolved
- Level up and elite kill reward may happen at the same time causing issues
- Enemy projectiles were affected by the lowered transparency setting
Changed files in this update