Hey all! I know it's been a while, apologies for that. We've been pretty bad at keeping regular updates going while working bigger updates (and juggling.. everything) but we've got a decent-sized update of fixes that we've been accumulating while working on the big one and we've added a few fun things in as well. We're going to try and keep updates rolling out more regularly as well and we're getting ridiculously excited to show off what we've been cooking, but it needs some more time on the stove since there is a lot to release all at once.
Before we get into the patch notes, if you're in the Seattle area and are thinking of attending Emerald City ComicCon, some of the team will be there with Peglin (and Peglin swag!). Feel free to swing by and say hi, we might have an experimental build running but no guarantees :)
Patch Notes
New Content & Content Changes
- Three new events have been added! An advanced Orbelisk scenario, more orb removal through a mysterious atlas, and a portable forge should help (or hinder?) you on your journey(s).
- Dungeon Die (New Rare Relic): When your deck is shuffled, each of your orb's Damage and Crit stats are given a randomly rolled modifier between -3 and 3.
- Basalt Toadem (New Common Relic): If you have full health at the end of battle, your heal option is replaced with the ability to increase your Max HP.
- Perfect Forger (New Scenario Relic): ??????
- Sash of Focus has been changed to trigger every battle to make it a little more useful.
- The Slime Boss has had its eating damage reduced slightly (but the attack is now unaffected by blind) and Avogadro (the mole)'s plants have had their health increased slightly on C10+ to slightly rebalance the difficulty between the 2 bosses.
- New Bomb/Rigged Bomb icon to help make some orb and relic interactions more clear.
Bugfixes
- Gardener's Gloves should now correctly protect you from the Bramble Tree again.
- Fix for incorrect "Left Bumper" icon appearing on the custom game orb select screen when playing with controller.
- Prime Rod of Frost should now correctly stack with overflow, applying pierce effects before any potential overflow.
- Poltorbgeist should now be able to correctly hit the Super Sapper again when fired with low damage.
- When playing with custom relics added, the events that exist solely to grant those relics should no longer appear.
- Display fixes which should help with legibility, especially at smaller resolutions and should also help our pixels look a little nicer.
- Worbhammer should now work better with grabby hand, and should no longer miss its targets
- Menus behind the map should no longer accept input, which should help prevent things like camera issues when accepting relics.
- It should now be easier to aim in the Treasure scenario, as you no longer have to click inside the pegboard to fire
- Dying in a text event no longer allows you to continue from the same save (which was causing other issues with save data).
- Pegs that are shielded at the start of battle should now display correctly if they have coins (no more z-fighting!)
- Font fixes to add missing/broken Ukrainian characters
- Fix for some pegs being hidden in one of the plant battles when some of the bombs were destroyed.
- Fix for some bombs appearing reversed in the sapper battle (you know the one)
- Slight tweak to the Slime Miniboss Pegboard to make it symmetrical
p.s if you're looking for other fun roguelike games to play in-between Peglin updates, these are some of our current favourites!
Die in the Dungeon: (inspired 2 of the new relics :) ) https://store.steampowered.com/app/2214080/Die_in_the_Dungeon_PROLOGUE/
Tower Escape: (just came out in Early Access and is a neat roguelike twist on a reverse tower-defense)
https://store.steampowered.com/app/2009860/Tower_Escape/
Backpack Hero: (a perennial favourite of the team and they've announced their 1.0 release will be coming in May!) https://store.steampowered.com/app/1970580/Backpack_Hero/
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