2 new game modes added:
- Pacifier mode (Enemies have -%50 HP and DMG)
- Hard mode (Enemies have +%50 HP and DMG).
When a player joins someones world, no matter what difficulty the player who will be joining has chosen, the difficulty will be the person's who have hosted the game.
- Mines no longer require living sinew or sentient flesh to repair.
- New skill stones added to both maps.(32 skill points are available to get now from each map including bosses)
- Dungeon chest cooldowns are now 10 minutes.
- Pickaxes and axes as tool now deal more damage to enemies.
Future
- We are planning on adding more game modes in the future.
- We know there isn't much option to heal yourself right now in the game but we will rework the bandage system with the alchemy update and also more healing options with potions.
Changed files in this update