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Update notes via Steam Community
COMBAT

- Updated deflect defense type. Enemies and players now rebound when being deflected
- Updated to enemies who block, should be more consistent.
- Fixed bug where enemies and players would get stuck performing sprint attacks
- Fixed bug where successful blocks would still spawn blood splatters
- Fixed bug where players would be incorrectly locked in place while hit reacting


ENEMIES

- Fix for another issue that could cause enemies to get stuck doing nothing.

Ghoul
- Updates to exploding ghoul, jittering was reduced, and spawning from it's burrowed state should work correctly.

Heavy Archer
- Heavy Archer shouldn't cancel attacks mid-attack
- Heavy Archer should finish shooting
- Heavy Archer should no longer fire backwards like when someone dodges behind him to get away from being shot

Cultist Archer
- Will better handle melee and missile combat
- Now has a triple shot


GAMEPLAY

Camera
- Camera angle and position updated for all characters

Balance
- Balance pass across all enemies and players


HEROS

Dawksin
- Tweaks for Dawksin's shrapnel damage
- Dawksin's abilities now correctly cost and use focus points

Initiate
- New attacks.

Fia
- Fia's disengage defense will no longer miss the target enemy (Unlocking still causes issues)


LEVELS

Cultist Outpost
- Significant updates, fixes and tweaks.
- New level lighting.
- Added Path 2.


OPTIMIZATION & PERFORMANCE
- Gondola should not lower framerate as much while moving.


SOUNDS
- Updated more placeholder sounds (Still a work in progress)


USER INTERFACE
- Some item icons have been updated (Still placeholder and a work in progress).
Windows 64-bitEnglish Mortal Rite Playtest Content Depot 1656021
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