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Update notes via Steam Community

Hi everyone! Sorry for this patch taking longer than planned, I have had a busy few days and have also been working on the next big update alongside this patch! This patch has a fair few performance optimisations and fixes for the most commonly found bugs. Thanks for playing Fargone!

Added

-Added first version of new occlusion culling system to improve performance (this will be further tweaked so expect better results in the coming weeks)

Changed

-Changed LOD system to improve performance
-Combined meshes to reduce GPU usage in some cases
-Tweaked weather effects to increase performance
-Tweaked vegetation generation to lower memory usage caused by the system
-Reduced sound of snow footsteps
-Increased certain weather sfx

Fixed

-Fixed audio not starting when loading game
-Fixed certain quests not triggering, this was a global bug that could affect any quest after reloading
-Fixed bunker master not being visible in days end bar
-Fixed Kritch attachments not displaying correctly
-Fixed VSS scope not being aligned correctly
-Fixed floating objects scattered around the map
-Fixed some collisions not working at the factory

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