Patch #18 is now live on the Community Test beta branch!
❓ How to join the Community Test beta branch
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Right-click GROUND BRANCH in your Steam Library and select Properties…
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Click BETAS on the left-hand list menu
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Select 'communitytest - Community testing branch' from the drop-down menu
(no password required)
Steam will begin downloading the files for the testing branch.>
🐞 Where to report bugs
You can report bugs and issues using any of these methods:
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The in-game Bugs & Issues screen (press [Esc] once in-game and look along the top menu)
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The Steam forums: steamcommunity.com/app/16900/discussions/
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The #bug-reports channel on the official GROUND BRANCH™ Discord
Your reports help us locate and fix issues faster, so keep them coming!
Patch notes
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Changed vote kick to not include player calling the vote
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Compound: potential fix for shimmering grass, and stopped poplar trees being weird
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Tanker: initial art consistency and improvement pass
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Removed Volumetric Scattering from several interior lights in Power Station, Rig, Run Down, Small Town and The Farm for performance reasons
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Fixed overly dark truck material in Run Down
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Fixed certain wooden fences not colliding with weapons in Depot
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Removed debug AI cover points in The Farm
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Reduced tac light illumination range to minimize performance impact
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Fixed bug that caused late joiners to be assigned the least populated insertion points rather than the most populated ones
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Added Lua script call OnWeaponAddedToInventory() so that game modes or mutators can detect when a particular player has picked up a weapon (or been assigned it in a loadout)
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Added a call to assign team element numbers when player teams are changed, so that standard callsigns (based on element number) will hopefully update when players are switched teams
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Fixed bug in WeaponRestriction mutator that wouldn't update the loadout if Breaching Charges were disabled
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Updated Hostage Rescue:
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If the hostage player picks up a weapon, they become fair game for the Defenders (to prevent exploit where hostage becomes an unkillable terminator)
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Added post-spawn check in Hostage Rescue to teleport hostage to hostage spawn if for some reason the spawn failed
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Removed close proximity intimidation for hostages (should stop intimidation of hostages pinned behind a defender)
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Updated scopes (magnified sights) to stop dynamically scaling the render texture size if DLSS is enabled, and disabled PIP resolution scaling based on FOV
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Added "requires restart" dialog to Bloom Quality settings
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Made advanced Temporal Anti-Aliasing (TAA) settings accessible again in Settings › Video
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Ongoing UI style and consistency pass on several menus, buttons, prompts and dialogs (still WIP)
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Fixed up the match system and match info board a bit, and made match info visible again on listen servers (servers created via Host Game option)
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Fixed team wins being counted double in game modes with team scoring (DTAS and Hostage Rescue)
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Initialized ZooKeeper and map voting when a listen server is started (for the map voting to work properly on the match info board the first time the server is run)
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Added game mode localization/lookup to the match info board vote buttons
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Changed the localization/lookup for game mode names on the match info board to use a different system that should work better on dedicated servers
Changed depots in devtest branch