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Update notes via Steam Community


Hello Gunslingers,

Our Patch Notes 1.03 are ready. The patch will be live on February 24th, at 14:00 CET/8:00 ET, and the O.D. Grave and Death Ronin pre-order skins are now available on all platforms!

Improvement:

  • Improved Seed Fall’s camera presentation
  • Improved sustain typed demolition shots by letting them able to aim any direction with left analogue stick after operated.
  • Improved Charge Shot – added
  • Improved Charge Shot – Slow effect added
  • Improved Japanese translation of Quartz’ diary


Bug Fixes

[Common]

  • Fixed an issue that the character being able to use quick turn while jumping


[Grave]

  • Fixed issue that Storm barrage: Jump being canceled when holding the shoot button while on Full Auto Mode
  • Fixed issue that actions being canceled after using a dodge while holding the shoot button on Full Auto Mode
  • Fixed issue that actions being canceled after using a Burst Mode while holding the shoot button on Full Auto Mode
  • Fixed issue that actions being canceled after jumping while holding the shoot button on Full Auto Mode
  • Fixed issue that the dodge shot being canceled because a normal shot is being executed while on dodge shot when on Full Auto Mode.
  • Fixed issue that the Chase is being canceled while holding the fire button on Full Auto Mode.
  • Fixed issue that the motion of grab being awkward when used with holding shooting button on Full Auto Mode.
  • Fixed issue that the Fury Mode being canceled while on landing motion.
  • Fixed issue that charging not being canceled when using Storm Barrage: Dodge.
  • Fixed issue that the motion of shooting being awkward when used right after dodging while holding the shooting.
  • -Fixed issue that the motion of shooting being awkward when shooting and lock on buttons are pressed simultaneously.
  • -Fixed issue that diagonal dodge executed in different direction from intended direction
  • -Fixed issue that the motion of jumping being awkward when used while in the middle of landing motion.
  • Fixed issue that the guns are looking awkward when the landing motion is done on high ground.
  • Fixed issue that the execution of Storm Barrage: Jump being canceled
  • Fixed issue that rate of fire being faster after Graveyard is ended.
  • Fixed issue that vibration on controller not being executed when shooting Charge Shot
  • Fixed issue that the transition form end of the Storm Barrage motion to the point of being able to move too slow.
  • Fixed issue of enemies being stuck on walls when the Grab is being used.
  • Fixed issue of character’s rotating speed does not catch up with the rotating speed of the camera when using quick turn while on Burst Mode


[Bunji]

  • Fixed issue that when using a grab while on Fury Mode, derivative actions of Grab being canceled and Fury Mode end motion is being executed.
  • Fixed issue that the Fury Mode duration being reset when jumping right before the Fury Mode is ended
  • Fixed issue that the vibration of controller is not being executed when shooting while on Grab.
  • Fixed issue that enemies being shrunk down when hit by Grab or Shoot Up
  • Fixed issue that the afterimage of Fury Mode effect being left after the Fury Mode is ended
  • Fixed issue that the vibration of controller not being executed when the character got knock backed or knock downed.
  • Fixed issue that the shield of enemies not being destroyed when the demolition shot is used right after shooting a gun
  • Fixed issue that the vibration of controller not being executed when shooting a Charge Shot
  • Fixed issue that the vibration of controller not being executed when shooting a Charge Shot while on dodging or jumping
  • Fixed issue that the Burst Mode is being executed after canceling throwing animation after Grab,
  • Fixed issue that the throwing animation is being canceled when used while using Grab shooting on Full Auto Mode.
  • Fixed issue that the jump action and other actions are input at the same time.
  • Fixed issue that the enemies are being stuck on the wall while being grabbed.


[Brandon Heat]

  • Fixed issue that the jump action and other actions are input at the same time.
  • Fixed issue that the transition form end of the Storm Barrage motion to the point of being able to move too slow.
  • Fixed issue of character’s rotating speed does not catch up with the rotating speed of the camera when using quick turn while on Burst Mode


[Quartz]

  • Fixed issue that the vibration of controller not being executed when the character got knock backed or knock downed.
  • Fixed issue that the camera is rotating around when counterattack is used while using lock on
  • Fixed issue that the Chase is not being executed properly when used with certain direction is input.


[Other]

  • Hong Kong – Fixed issue that the progress is being stuck when jumping in certain spots.
  • Scumland Outer – Fixed issue of Inside of Seed Refinery area 1 that the wall in the place where Orgman is being spawned being cracked.
  • Malaysia – Fixed issue of Summit level where Character falls down when moving to certain point of the map
  • Malaysia – Fixed issue of Summit where Big-Wushen Standard is being disappeared
  • Improved the attack pattern of enemies spawned in Vietnam Area.
  • Fixed issue that the UI effect of Full Auto Mode transition not being operated properly
  • Vietnam – Fixed issue that the idle motion is being operated at the start sequence of the Vietnam Cave level
  • Fixed issue that the NPCs glitching when killed while on air


For more info, exclusivities and updates, you can also follow Gungrave G.O.R.E on Twitter!
Windows 64-bit Depot 1630111
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