Hunters!
As we mentioned in the developer update last week, update 0.29 brings you some major changes, predominantly the addition of difficulty settings and customisation controls. You can find the full patchnotes below.
Major Update 0.29
Current savegame compatibility: compatible*
*The existing save files will load the "Survivor" difficulty preset.

New Features
Reworked main menu
Difficulty Settings
Difficulty Preset
- Rookie
- Survivor*
- Hunter
Customisable Difficulty Settings
Trading
- Sell multiplier
- Item quantity
- Trader's money
- Prices for the following categories of items: Weapons, Armour, Backpacks, Ammunition, Medication.
Loot
- Items amount in chests
- Amount of a single item
- Minimum weapon durability for dropped weapons
- Maximum weapon durability for dropped weapons
- Whether NPCs drop armour or not
- NPC ammo amount
Progression
- Character health
- Minimum transportable weight
- Hunger/thirst decay rate
- Reputation multiplier
- Skill experience multiplier
- Reputation for quests
- Roubles from quests
- Items from quests
- NPC service price
Enemies
- Human enemy health values
- Human enemy damage dealt
- Mutant enemy health values
- Mutant enemy damage dealt
Hardcore: Customise what items to lose upon death.
- Lose equipment
- Lose ammo
- Lose medications
- Lose consumables
- Lose keys
- Lose all items not included in the above categories
- Permadeath (save file will be deleted after death)
- Note: If a player has lost all items, Barman will offer them some starting items to help them begin again.

Gameplay Changes and Quality of Life Improvements
- A new feature has been added which allows players to teleport to NPCs while in the bunker. Simply press 'H' to access this feature.
- Doctor will now heal player's bleeding when healing player's HP.
- Reward items from quests will now be given as separate items if their amount exceeds the item maximum stack.
New Settings
- Added Field of View option for fog of war under video settings.

Bug Fixes
- Fixed a bug where players couldn't trade when the deal balance is 0.
- Fixed a bug where transportable weight wasn't calculated correctly in the trading menu.
- Fixed a visual bug with rotated items in the value/weight overlay.
- Fixed a crash during map generation.
- Fixed a bug where radioactive rain after an emission wouldn't start if the character was indoors.
- Fixed a bug where the pop-up notification was not always displayed on top of everything else.
- Fixed a bug where radiation protection of an armour was still active after un-equipping it.
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Changed files in this update