Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
The main feature in this update is the addition of first 4 procedural level types. These generators are indented to give the player more variation in the campaign. They are still work in progress and we intend to expand them further as well as add completely new level types.

The generators are:

  • Safehouse
  • Roadblock
  • Outpost
  • COM station

The terrain type in all of these is "coniferous forest" and the intention is to add new terrain types for each region.




Change log

New features:

  • Procedural levels for safehouse, roadblock, outpost and com station missions.
  • Improvements to AI (aggressive or defensive behaviour)
  • Aiming now allows to use AP for more accurate shooting


Bug fixes / minor changes:

  • Opportunity fire angle changed to 45 degrees (previously 90)
  • Interruption system improvements
  • Fixed strafe activating when not intended in some cases
  • Mouse hover now shows object information
  • Enemy line of sight line now shows line to mouse hover tile
  • Fixed characters rotating 180 degrees when peeking
  • Fixed camera getting sometimes stuck on event after shooting
  • Camera shows events faster
  • Top-down camera zoom improvements
  • Fog of war on level edges improved
  • Lowered bullets visual speed
  • Reload warning when clicking an enemy and player is out of ammo

Windows Depot 580641
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link