
Which isn't to say that I'm done working on it! I'd love to add more game modes, translate the game into Japanese, and add DLC. I know many of you would love to have playable aircraft carriers and submarines, with their own campaigns. Whether I can afford to make all these improvements, though, now depends on you. So please, play the game! Tell your friends! Leave a review! But most importantly, have fun and be kind.
The complete changelist for Waves of Steel 1.0 is at the bottom of this post. But in brief:
The campaign is complete, with seven final missions. Take the battle against Jörmungandr to its triumphant conclusion!
Two more bonus missions have been added.
8 more ship hulls and over 60 more parts can now be unlocked.

Gameplay:
- Add the final campaign missions and two more bonus missions!
- Add several new achievements.
- Add VLS variants of anti-ship missile weapons.
- Add Drifter II special.
- Add destroyer-sized variant of the Sawblade weapon.
- Update the Sawblade model.
- Melee weapons constantly animate.
- Add support for Twitch Crowd Control. This is very much in beta!
- The ship designer's lighting and colors have been improved.
- Main guns have had their damage values rebalanced. Guns below 14" deal more damage, while guns above 14" deal less. This should make the early game a bit easier, and fix the late game being a bit rocket tag-ish.
- The supercavitating drive now slightly reduces the ship's drag.
- The "orbital laser" and "grapple ships" chaos effects are mutually exclusive.
- The Hood-class battleship has a more generous belowdecks.
- The Cöln-class cruiser has reduced drag, to compensate for its small size.
- The Ballistic Laser is 200 tons lighter.
- 21-inch guns have much larger belowdecks areas.
- Added a friendly face to the first mission of the game.
- Scavenger systems now give a flat bonus to HP instead of a percentage. This should make the Scavenger I more useful to destroyers.
- Rocket boosters deal half as much damage in AI hands. They were a little too lethal...
- The combat camera's Y sensitivity has been greatly reduced.
- Missions "The Cat's Away" and "Paralysis" now have larger maps.
- The ship designer remembers the systems you installed, and will attempt to restore them when you add bridges/superstructure.
- Made health crate drops massively more likely if your ship is about to sink.
- Changed the names of unique specials (e.g. "EMP I" -> "EMP" since there's no EMP II)
- Improved autofiring behavior when the player has selected autofiring weapons. They still fire on their own, but you can manually designate targets for them to shoot at.
- Custom decals and flags can be added while the game is still running; no need to restart.
- Changed the messaging when the player steps outside of the map boundaries.
- Added visible walls that indicate the absolute limits of the map.
- The torpedo turret in "Quetzalcoatl" has a slightly smaller arc of fire.
- Tethered mines follow their parent ship more closely.
- Added a few guaranteed health drops to "Scylla and Charibdis".
Bugfixes:
- Fix missing name in the credits
- Foghorns and train whistles are no longer considered to be valid anti-submarine weapons.
- Fix bug in "Storm Descendent" causing certain enemies to fail to spawn.
- Fix bug causing shielded ships to be completely immune to damage; in particular, this makes it possible to get the treasure in "Lighting a Candle".
- Fix "zombie plane" bug triggered if planes are attached to a ship when it is destroyed.
- Fix flag strands being visible in the binoculars view.
- Fix flag picker being broken.
- Fix bug causing superstructure parts to have a height of 0.
- Fix player being able to click on background menu elements while loading mods.
- Bow Drill weapons are now properly locked to their ship categories.
- Fix paint being applied to the "underwater" materials, preventing ships/parts from rendering their water shadows.
- If the player cancels out of the "start next mission" ship selector, they're put on the main menu, not the mission select menu.
- Fix freeplay mode unlocking story missions.
- Fix a bug causing gameplay to hang if dialog is skipped on the frame it is displayed.
- Fix the "invisible ships" chaos effect causing green copies of ship hulls to appear when it ends.
- Fix the "inverted controls" chaos effect not ending when it says it does.
- Fix excessive lag if "giant ships" chaos effect is triggered in a mission that has both submarines and terrain.
- The MLRS turrets in Winter use the correct model.
- Fix 3 superstructure parts not being available unless the "Unlock all techs" assist is used.
- Fix a bug causing some superstructure parts to not be able to be moved once placed.
- The menu name for the Truly Excessive Flamethrower is now better matched to its full name.
- The old Depth Charge Rack weapon has been dummied out.
- Certain secret ship hulls are no longer displayed in the hulls menu unless you've actually unlocked them.
- Many minor dialog tweaks.
- Fix a bug causing ships to fail to sink properly, leaving "zombie ship" remnants.
- The Bogue is now pointed the right way around.
- Fix Captain Quinn pretending to be a lookout in "The Tendency of Power"
- Fix a bug preventing dialog from being sped up by the Select button
- Change the impact warning color in missions using the "dawn 2" lighting conditions (e.g. "Chrysalis")
- Fix bug causing allied ships to have the incorrect flag. They now properly get the same flag the player uses.
- Fix a bug causing a certain ship in "Storm Descendent" to be un-targetable by the player.
- Fix the ship designer being too aggressive when removing invalid parts, potentially rendering the Denali unusable.
- Fix the undo/redo system allowing parts to be actually used when in invalid positions.
- Fix the Farragut's belowdecks being oddly-shaped.
- Fix being unable to place guns on the Bazel's nacelles.
- Fix bug with the 8" gun models causing them to have inconsistent behavior near the edges of the ship's deck.
- The top prizes in the Score Attack and racing missions are now flagged as treasures.
- Fix some decals not showing up in the decal picker.
- The "no flag" and "bgo" flags are not shown as decal options.
- Fix the ship name not drawing in the designer when a ship is first loaded.
- The intro cinematic in "Vahana" is now quieter.
- Fix a bug causing extremely tall ships to get stuck in "Vahana"
- Fix the spacebar behaving badly when the player is using the on-screen keyboard but starts typing.
- Fix bug causing "Winter" to be failed if the player completes it without performing the first objective.
- Fix bug causing the flag picker to be visible when first loading into the ship designer.
- Minefields no longer spawn mines inside of terrain.
- Fix a bug when loading ships that have no thumbnail.
- Fix the designer weapons tutorial giving inaccurate instructions for setting weapon groups/autofire.
- Fix the display of certain secret ships in the stats panel.
- Fix a certain secret ship not being propely usable.
- The game no longer pretends that there are playable submarines when there aren't, actually.
- Fix Boss-class ships not having any usable bridges.
- Fix the Invisible Pink PT Boat chaos effect's plasma lance not despawning when its owner does.
- Fix the chaos effects overlay being active outside of combat.
- Fix the "enemy rain" chaos effect continuing to run during photo mode.
Modding:
- Parts and ships now list their mod of origin in the stats panel.
Changed files in this update