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We live in dangerous times.

The goblin forces are advancing now more than ever, and while you're getting better, unlocking new hammers and better structures...

So are they. The goblins have found strong new allies in the hobgoblins. Bigger, stronger, and much badder. Ready to destroy you and all the statues you've worked so hard for.

But hope isn't lost just yet. As long as you've got your trusty hammer and the will to fight, we can still prevail!

These hobgoblins are an addition to the medium and hard modes as well as fully incorporated into the long-awaited EXTREME modes even more challenging than hard mode.

Below you'll find the full list of additions and tweaks in this update.

Features
  • Tribal hobgoblins, which lifesteal a little health back when attacking and passively heal when out of combat.
  • Gladiator hobgoblins, which go bezerk with low health increasing their attack speed and tough skin handeling structures very well.
  • Fistfighting with hobgoblins
  • Extreme modes
  • New stronger weapons and shields



Bug Fixes, tweaks, and balancing:
  • Increased performance of fire particles.
  • Falling into thepit in Mineral Mines, and Frozen Ruins now deals a little damage.
  • Reworked medium and hard modes in all levels.
  • Minecart can now be killed with a hammer.


Known Issues:
  • There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.
  • There are some unresolved issues with a bunch of structures that we will address in the near future.
  • When activating the ability of a hammer, it becomes unholsterable for the time said ability is active.
  • In both tutorials, the statue can't be destroyed by goblins but damage does account towards your score.
  • In the structure detail window, some parameter names are too long and are cut off.
  • In the 'Introduction' tutorial audio is sometimes cut off.
Now There Be Goblins Content Depot 1378471
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