Gameplay Changes
Partial Controller Support
- Core movement and Combat systems now have controller support
- menus and UI support does not have support, coming soon...
New Enemies
- Trilobites: New bug enemy that can spawn in caves and asteroids throughout multiple levels
- Drones 2.0: new model and AI changes made to the Robot Drone enemy
Weapon Redux
- Boister: Orbus Burst fire energy weapon
- Tri-Hard: Orbus Triple barrel energy Shotgun
- SL4Y3R: Orbus Laser LMG/AR hybrid
- Limax: Slugnoid Anti-Tank Rifle
- Slikks Shooter: Slugnoid Revolver
- Assid Lobber: Slugnoid Acid Launcher
- Soaka: Slugnoid water gun
- Various changes made to the Blaaztor, Layzor, X-Ploder and B3AM for better balance and usability (Further Redux models coming soon)
- improvements to VFX on projectiles and muzzle flashes
- Rebalanced Cost of Upgrade points for weapons
Environmental Changes
- Welcome Aboard Dungeon has various art improvements and has a higher level of detail across the whole level improving on the Orbus Robot faction's Aesthetic
- Breakable boxes now have physics and can be pushed around
- General Lighting changes and improvements throughout large levels
Bug Fixes
- Fixed issue with dialog boxes being overlaid on top of other dialog
- Segway is now a physical object when not using it
- interacting with computer terminals may mow spark as if to break them
- Additional improvements to the inventory system for consumable items
- Sluggard aiming has been improved but needs additional changes
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