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Update notes via Steam Community
Another quick update to add a few more features and improve on some of the content released last week. Big shout out to everyone providing quality feedback which has allowed the game to improve; your efforts make to polishing process a lot easier and more effective.

Am looking to be pushing another update this next week including a new scenario in the firefight mode, along with additional radio chatter from other aircraft crew positions.

As always, appreciate all the support - Project Gunship has an amazing player base and together we’ll continue to achieve its potential. Thanks!

Changelog:
  • Added additional idle animations to infantry (crouched and standing idle), that give them a bit more awareness of what is around them.
  • Added the ability for UH-60 Blackhawks to engage enemy targets, along with implementing an AI allowing the helo to fly, land, takeoff, etc. (This will be utilized much more in the future. You get only a glimpse of it in the firefight mode)
  • Added additional radio chatter in the firefight mode for mission success and failure.
  • Improved the scaling of the UI to support larger monitor sizes.
  • Adjusted the rotor wash effect for the helos to look more realistic.
  • Slightly improved friendly infantry’s accuracy
  • Made a change to correct a bug where friendly units could not extract at the helo in the firefight mode.
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