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It has been a while since last update, and bunch of things changed outside the game, hence the delay to original plans. There are good news and bad news.

Bad news is I got lot less time than I expected in last 3 months, and more importantly my motivation for completing Rogue Earth in original scope is pretty weak (and it has multiple causes).

Good news is that I continue working on the game, and delivered some minor additions (see changelog below), and I have found more motivating angle to this project: I will rework current game to become purely solarpunk themed city builder. I already had some of its ideas there (not knowing about the genres existence), so it will not be such a drastic change. And at some point, I could even reintroduce Rogue Earth scenario into some game scenario. It will come with its own challenges, and necessary changes, but it is something I am willing to put enough effort into.

Version 0.2.7

Feature additions and changes:
  • New tile info panel - now you can click on any tile to get more details about what is there. It is most useful for structures at the moment (shows basic info, statuses, allows demolition).
  • Improved UI panel controller and animation system for them + revision of existing UI setup.
  • Cleanup of terrain change and modification code, so it is more open to future terrain type additions and bit faster.


Bug fixes:
  • Frozen field production switch now works dependent on Frozen and Operational status, and not simple addition and subtraction.
  • Removed redundant Morale calculation and fixed load steps order to get proper effect on Global production factor.


Windows English Depot 1950111
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