Bad news is I got lot less time than I expected in last 3 months, and more importantly my motivation for completing Rogue Earth in original scope is pretty weak (and it has multiple causes).
Good news is that I continue working on the game, and delivered some minor additions (see changelog below), and I have found more motivating angle to this project: I will rework current game to become purely solarpunk themed city builder. I already had some of its ideas there (not knowing about the genres existence), so it will not be such a drastic change. And at some point, I could even reintroduce Rogue Earth scenario into some game scenario. It will come with its own challenges, and necessary changes, but it is something I am willing to put enough effort into.
Version 0.2.7
Feature additions and changes:
- New tile info panel - now you can click on any tile to get more details about what is there. It is most useful for structures at the moment (shows basic info, statuses, allows demolition).
- Improved UI panel controller and animation system for them + revision of existing UI setup.
- Cleanup of terrain change and modification code, so it is more open to future terrain type additions and bit faster.
Bug fixes:
- Frozen field production switch now works dependent on Frozen and Operational status, and not simple addition and subtraction.
- Removed redundant Morale calculation and fixed load steps order to get proper effect on Global production factor.
Changed files in this update