Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Hello everyone! How are you linking your journey into the depths of the dungeon? Are you finding it too difficult? Or maybe it's merely a breeze to you now? Whatever is the case, please let us now! We’re actively working on the final version of the game, so any feedback about what players like or not is extremely valuable. You can leave a comment here or join the discussion in our Discord server (I’ll drop a link below). And if you are liking the game so far, don’t forget to leave a review!

Anyway, let’s get to the main topic: we just published the first mini-update for the prologue, 1.6.1! This update consists mostly of balance changes and bugfixes, most importantly: Jester won’t be around ruining runs anymore, now you will get information about the effect of the deal beforehand. Again, sorry for that one!

Here’s the full changelog for 1.6.1:

  • ADD > Jester event now includes explanation of effect (randomize all dice) before accepting deal.
  • ADD > Terrain Dice can now be boosted by Boost Dice.
  • ADD > Terrain Dice with Grow Property will increase value correctly now.
  • ADD > Cockroach will now always die when its HP reaches double its initial value to avoid softlocks.
  • ADD > Better support for windowed mode (game window is now resizable).
  • ADD > Better audio control: sliders for Music and SFXs on the Pause menu.
  • ADD > Hovering over enemies (and player) HP will now show their maximum health.
  • FIX > Mixed Dice now interact correctly with Honey Dice.
  • FIX > Evil Frog attacks now get affected by Endless Mode damage increase.
  • FIX > Enforce correct aspect ratio on Title Screen and End Screens.
  • FIX > Honey Dice not showing the correct face until you put them on the board.
  • FIX > Modified target hitbox for dice in Draw Pile to avoid rapid flickering when hovering over the bottom.
  • FIX > Crown Mark slots and Terrain bonus text now render together more gracefully.
  • FIX > Evil Frog should always fill the board with dice completely during its first encounter.
  • FIX > Evil Frog will use Hollow Dice instead of Heavy during battle, and be more aggressive in general. This should reduce boring deadlock scenarios.
  • FIX > Wrong music playing during multiple boss encounters.


That’s all for today, we had an incredible launch (more on that in a future post) so we want to thank every single one of you for giving the game a chance and being so supportive with us. We’re working hard to deliver something truly great with the final game, and we can’t wait to share more information about it with you. Until then, see you!

Discord: https://discord.gg/die-in-the-dungeon-829107672912494613
Windows Depot 2214081
  • Loading history…
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link