== version 1.0.8 ==
Feature
- Domestic use of military. This will use your land units to raise stability in your country, but lower approval
Behavior
- Internet user % will go drop to 0 only if the budget in telecom is at 0.
- Personal Taxes change the support in a range of [-42.5%, 7.5%]. The Government approval starting values are modified between -9.5% and 5% depending on the country.
- Raising tax use cooldown and maxstep indicated in the action it uses.
- Some iterations weren't running causing variables to get stuck (mainly economic ones)
- InternationnalCommerce: fixed displays of new private import/export
- InternationnalCommerce private: do not trade with country who has an embargo with you
- Smaller effets for Random events
- Private economic sector will not reduce import with a public sector of another country
- Reduced the impact of the private economic sector who reduces expensive import from country with high taxe level
- The desirability of illegal private economic sector A is reduced when legal private economic sector B seeks an exchange partner
- Private Import/Export: Reduce the attractiveness of a economic sector based on the taxe of the private sector (caused some economies to fall in tailspins)
- Countries keep less surplus of an economic sector
- Countries reduces expensive import from country with high taxe level
- Economic Sector: Investment increases productivity, laborForce(Unemployment) and crops used (expected effects displayed in UI)
UI
- fixed legend for trading resources
- fixed a bug if there was only one positive country it would appear as negative on the thematic map
- Countries are in grey if illegal when checking the product balance thematic map
- Fixed top 10 thematic map that would be empty after either loading a game or returning to main menu
- Modified description of CriticalApproval warning
- taxes widget correction
- fixed issue where the minimap would disappear after a combat
- Added warning icon and tool tips for strike in economic sector
- Changed low stability message for strike frequency
- Add Labor Unemployed in empty economic sector
- When trading resource, country with that resource illegal will be white. Mouse over will also indicate that the resource is illegal. Top 10 also reflect that change
- Close trade window when switching tab in economy
- added thematic button in economy resource menu to show active trades and needs/surplus
- random events effects are displayed to the player when they occur in his country (english only for now)
Data
- Changed submarine to surface ship in Caspian sea
Stability
- Fixed a data issue where some floats would get stuck to 0
- fix of some crashes while loading assets
- Many crash fixes and other stability corrections
SuperPower 3 Release Notes - 16.01.2023
Update notes via Steam Community
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