Here's a list of everything that's been improved during the 2nd beta period. We are now at version 0.7.14.
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Improved the game's usage of color to improve readability
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Created big chests that are hidden
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Showed the game timer under minimap
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Made it cost 200 gold to activate a Checkpoint
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Made Miniboss crawl and emit mines more reliably
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Made Miniboss spawn mines with random elements
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Gave Boss a shield and random elemental damage
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Moved Guardians to more strategic locations near enemies
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Made elemental creeps more random
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Nerfed Baller (big guy) damage
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Made Knight1 not cause blade drop
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Made hidden enemies untargetable
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Make enemy exclamation marks more noticeable
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Made gold thief appear less
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Made earlier floors bigger because they are easier to battle
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Made walled floors have pillars lining edges
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Dropped unequipped armor and weapons on death
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Nerfed critical buff of Slasher and cloaks
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Split damager & protector relics into 3 each
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Nerfed Boomerang damage from 3 to 2
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Reduced the knockback of fist attack
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Made running while charging faster
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Made it so you cannot get hurt while elevator is being enabled
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Made mana bar flash less
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Nerfed gold & light rewards a little
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Changed prices of attack scrolls to 1750 and defense scrolls to 750
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Nerfed equipment sell factors
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Made light investment a whole pip if possible
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Stopped showing numbers and turning red for Shorebot (on Ship)
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Renamed 720p, etc. to actual resolution on Video settings menu
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Removed resolution options beyond your current screen size on Video settings menu
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Solved 3d models not matching sprites for some players (refreshed the cache on version change)
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Solved reward chest can not warp in for awhile
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Solve bug where player dies without checkpoint and starts a new run with old tokens
Cheers,
Wizard
Changed files in this update