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Update notes via Steam Community
The 0.7 Agony Update is now live! This update features new Endgame content, new Items to hunt for, new Item Upgrade Crafts, a complete rework of the Ascendancy System and much more! Please find the full update notes below:

0.7.0.10 Changelog 30.12.22


General:

  • Updated the base resolution of the game to 16:9. Many menus have been reworked to accommodate this new resolution.
  • Increased the resolution of most graphical assets.
  • Introduced a new Glossary Page for Damage Types.
  • Health and Barrier Regen now display the appropriate values when using the Devotion Enchant.
  • Introduce a new Settings Tab for Advanced Settings.
  • Added a new Advanced Setting: "Always show all Character Stats" which, when enabled, will show all character stats including those at 0.3
  • References to "Salvaging" have been replaced with "Scrapping".

Optimization:

  • Improved the Performance of most Scrolling Menus.

Quality of Life:

  • Added a "Max Paragon Level" setting for the Add Paragon Levels craft.
  • When crafting Equipment at the Blacksmith you will now see a preview of the Bonus Attribute for the selected Item.
  • When crafting Gems at the Blacksmith you will now see a preview of the Attributes for the selected Gem.
  • Dragging an Item over the next bag Inventory button will cause the next bag to be loaded.
  • Introduced new Inventory Bag filters for Weapons, Armour, Accessories, and Offhands.
  • Added search support for Armour sub class (Light, Medium, Heavy) to the Inventory and Glossary.

New Content:

  • New endgame content system: Agony Missions.
  • 60 New Items to find.
  • New Enchants.
  • New Attributes.
  • New Tools.
  • New Building Upgrades & Crafts to unlock.
  • New Achievements.

Ascendancy Rework:

  • Removed Ascendancy Cooldowns and their associated Passives.
  • Each Ascendancy Class now has it's own unique passive effect.
  • Split Ascendancy Passives between Generic Ascendancy Passives and Ascendancy Specific Passives.
  • Introduced new Generic Ascendancy Passives to replace the removed Ascendancy Cooldown Passives.
  • Introduced new Ascendancy Specific Passives for each Ascendancy Class.

Ascendancy Relics:

  • Ascendancy Relics now have new Ascendancy Bonuses matching those of the Ascendancy Classes.
  • Ascendancy Relics no longer have an Ascendancy Class requirement to equip.
  • The Ascendancy Relics attribute pool has been updated and standardised. It should now be slightly easier to get a Relic with the exact attribute that you want.

Balance:

  • The Mine, Forest, and Farm Rank 6 Upgrade now grants an additional Worker Slot.
  • Blacksmith Ranks 4 and 5 now grant the ability to Craft Legendary and Mythical Rarity Equipment.
  • Ancient Reliquary no longer requires Uncommon Runes or Glyphs.
  • Increased the rate that the Gold Per Harvest attribute scales with Item Level.
  • Iron Skin now has a duration of 6 Seconds (was 8).
  • Iron Skin can now only trigger once every 0.5 Seconds.
  • Iron Skin can now be dodged / evaded.
  • Changes in Max HP during combat now preserve the HP Percentage.

Attributes:

  • All sources of Damage Over Time % have been increased by 50%.
  • Increased Barrier is now Barrier Multiplier and each source multiplicatively increases your maximum Barrier.
  • Mage and Ascendancy Increased Barrier Passives now grant 20% More Barrier at max rank (was 10%).
  • The effect of Chill is now multiplicative with other sources of Attack Speed.
  • Relics now grant +15 Armour Per Level (Was +10).
  • Relics now grant +15 Barrier Per Level (Was +8).

Bounties:

  • Each Infamy Level now grants Bounty Monsters 60% More Health (Was 40%).
  • Reduced the intensity of most Bounty Modifiers.
  • Introduced a new Minimum Paragon Level which is 5 levels below the Max available for each Bounty. For example Infamy Level 8 Bounties will now grant a Minimum Paragon Level of 3. This will only apply to Bounties created from 0.7 onwards.
  • The Base Paragon Upgrade Chance for Bounties is now 5% (Was 10%).
  • The Paragon Upgrade Chance granted by each Paragon Level passive rank is now 2.5% (was 3%).

Items:

  • Emperor's Blessing, Fortitude, Strength and Doubt now scrap into Lead Bars.
  • Pathfinder Pads now grants +5% Stagger (Was +10%).
  • Tattered Wings now grants +4% Dodge Chance (Was +6%).
  • Dragon Band now grants +15% Healing Effectiveness (Was +30%).
  • Guide to the Abyss now grants +210 Elemental Penetration at Level 150 (Was +315).
  • Firestone Shiv now grants +315 Fire Penetration at Level 150 (Was +210).
  • Dragonforged Spellblade now grants +840 Armour Penetration at Level 150 (Was 210 Elemental Penetration).
  • Thunder Crash now grants +315 Lightning Penetration at Level 150 (Was +210).
  • Arcane Ritual Staff now grants + 630 Arcane Penetration at Level 150 (Was +420).
  • Blizzard Staff now grants + 630 Cold Penetration at Level 150 (Was +420).
  • Bear Claw now grants + 1452% Damage Over Time at Level 150 (Was +968%).
  • Envenom now grants +5% Ailment effect at Level 150 (Was +1210% Damage Over Time).
  • Honed Bow now grants +315 Physical Penetration at Level 150 (Was +210).
  • Cleaver now grants +4% Critical Chance at Level 150 (Was +968% Physical Damage).
  • Frost Sting now grants +315 Cold Penetration at Level 150 (Was +968% Cold Damage).
  • Plague Staff now grants +2904% Damage Over Time at Level 150 (Was +2420%).

Enchants:

  • Endure now grants +10% Stagger (Was +20%).
  • Censure now grants -10% Critical Chance in addition to allowing DoT's to Critically hit
  • Purpose now grants 50% More Barrier (Was +200% Increased Barrier).
  • Defiance now has an internal cooldown.

Bug Fixes:

General:

  • Fixed a bug where the Flask Auto Refill option was sometimes available without the required upgrade.
  • Fixed a bug where stacking Chests would cause the Tooltip to be hidden.
  • Fixed a bug where Gems with fixed Item Levels would sometimes now be correctly Auto Scrapped.
  • Fixed a bug where some Attributes that can be granted by other Attributes were not updating in the Character Stat Sheet correctly. (For example Bleed Avoidance from Ailment Avoidance).
  • Fixed a rare bug where attack progress could become negative.
  • Fixed a bug where Resetting the Damage Meter could cause some of the Damage Meter bars to become transparent.
  • Fixed an issue where the Gold cost of Shattering or Donating materials could overflow.
  • Fixed a bug where the Treasure Dummy would always spawn at the starting Monster Level in Endless Spires.
  • Fixed a bug where crafting Tools would not consume Materials or Gold.
  • Fixed a bug where the Auto Bag Open options were available without the required upgrade.
  • Fixed a bug where the Loadout Rename button could not be clicked after unlocking a new Loadout.
  • The Upgrade Item Attributes Craft now shows the correct material cost when the "Max Attribute Rank" and "Upgrade All Attributes" options are enabled.
  • Fixed a bug where sorting Reward Chests by Item Level could cause them to become out of sync in the Inventory.
  • Miscellaneous text fixes.

Skills:

  • Fixed a bug where Earthquake and Armour Break were not correctly using the damage type of the Equipped Weapon.
  • Fixed a bug where the Ignite dealt by the Monster Ability Explosive Shot did not have the DoT damage tag.
  • Fixed a bug where Sunder – Sweeping Blow would not trigger below Rank 5.
  • Fixed a bug where Fireball – Spell Echo was not triggering correctly.
  • Fireball – Forking Fire now correctly causes Fireball to deal Area Damage.
Windows Depot 1960271
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