Hey guys, snuck in a quick patch today as I had a few hours free. In this update, I've made the Starbound Gladiator and the final dungeon boss easier to defeat - as well as boosting melee build characters.
Patch Notes for 0.8.3.C
-------------------------
--- BALANCE CHANGES / STAT FIXES ---
• The Starbound Gladiator's Defence stat has been lowered significantly from 90 down to 60 on Normal mode
• The final dungeon boss's stats (except for Attack) have been lowered by 10% ( and Defence down to 60 from 70 )
• "This Is Brandor" skill now has an 8 turn cooldown.
• Atomic Essence talent now maxes out at 3 (down from 5) to prevent most skills from being available every turn
• "Bhaargle's Apprentice" talent is now in the game and increases defence against and reduces damage taken from elemental attacks by 5% per point.
• "Relentless" talent in the Warrior tree has been replaced by "Man At Arms" which increases hit chance and damage with all melee weapons by 8% per point.
• "Final Judgement" is now 8% per point spent ( up from 5% )
--- MISC FIXES AND CHANGES ---
• Rewards gained from bosses are no longer fully randomised ( as in you will always get the intented boss loot, helmets, weapons etc). Only the bonus stars/gold will be randomized now - some bosses you will get the option of bonus gold, some bonus stars, some both. The amount of gold and stars per boss has been reduced by roughly 33%.
• Fixed a bug where Dungeon Champions did not scale with difficulty
Patch 0.8.3.C - Starbound Nerfed, Melee Builds Buffed
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update