Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Hey guys, snuck in a quick patch today as I had a few hours free. In this update, I've made the Starbound Gladiator and the final dungeon boss easier to defeat - as well as boosting melee build characters.

Patch Notes for 0.8.3.C
-------------------------

--- BALANCE CHANGES / STAT FIXES ---
• The Starbound Gladiator's Defence stat has been lowered significantly from 90 down to 60 on Normal mode
• The final dungeon boss's stats (except for Attack) have been lowered by 10% ( and Defence down to 60 from 70 )
• "This Is Brandor" skill now has an 8 turn cooldown.
• Atomic Essence talent now maxes out at 3 (down from 5) to prevent most skills from being available every turn
• "Bhaargle's Apprentice" talent is now in the game and increases defence against and reduces damage taken from elemental attacks by 5% per point.
• "Relentless" talent in the Warrior tree has been replaced by "Man At Arms" which increases hit chance and damage with all melee weapons by 8% per point.
• "Final Judgement" is now 8% per point spent ( up from 5% )


--- MISC FIXES AND CHANGES ---
• Rewards gained from bosses are no longer fully randomised ( as in you will always get the intented boss loot, helmets, weapons etc). Only the bonus stars/gold will be randomized now - some bosses you will get the option of bonus gold, some bonus stars, some both. The amount of gold and stars per boss has been reduced by roughly 33%.
• Fixed a bug where Dungeon Champions did not scale with difficulty
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link