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Update notes via Steam Community
Welcome Pioneers! Please enjoy this wild December update

Farworld Pioneers Alpha1-4i

  • Hotfix for broken creature corpse graphics
  • Minor text adjustments
  • Update landing pad construction cost

Farworld Pioneers Alpha1-4h

  • Performance improvements to world generation
  • Updated Cave Entrance to include a mound, tunnels and a chest with spelunking equipment
  • Reduced delay when dropping off multiple resources at a construction site
  • Increased base temperature of starter planet to be 15 degrees warmer on average, but still cold
  • Take All and Ctrl+Click on a currency object will now put it directly into your wallet
  • Added artisan bench and recipes for necklaces, rings, earrings, sculptures
  • Dropship is now manufactured using the landing pad, which requires clearing the underground factory + research
  • Fixed issue with parallax and ambient track displaying/triggering incorrectly depending on elevation
  • Fixed ambience not triggering inside dungeons and rooms
  • Fixed extremely loud sound when dragging a line or rectangle to draw multiple blueprints
  • Fixed misc issues with syncing entity data that could result in outdated/inaccurate information on colonist displays
  • Fixed issue with dropship landing resulting in some missing entities/blocks
  • Fixed issue that could cause dropship to land in the ground or too high in the air
  • Fixed issue that could result in doors/blocks disappearing in the underground factory
  • Fixed issue that prevented bats and bat hives from spawning in caves underground

Farworld Pioneers Alpha1-4g

  • Fixed issue that could break saved games upon resuming if you haven’t visited the underground facility yet
  • Boss now drops Superconductor for Tesla gun research
  • Fixed tutorial box blocking clicks after closing
  • Hide Port box from hosting dialog
  • Fixed issue that could cause the spawn point to fall outside of Tundra on some seeds
  • Fixed issue that could cause the spawn to overlap with outposts
  • Fixed issue that could cause the underground factory to generate over the spawn
  • Fixed issue that could cause large setpieces like the underground factory to hang over the side of a cliff
  • Fixed issue that prevented some cave entrance tunnels from reaching the surface
  • Main colony now spawns in Tundra in multiplayer as well
  • Fixed issue that caused old hardcoded forbidden areas to knock out setpieces in the new world gen

Farworld Pioneers Alpha1-4f

K
  • nown issue: Resuming a saved game may break the underground facility
  • Fix issue that caused exceptions/black screen after traveling to another planet
  • Plasteel only generates on the desert planet
  • Small adjustments to prevent dropship from appearing underground after traveling
  • Fix planet name showing question mark in dropdown
  • Added tutorial box when first starting a single player game
  • Fixed issue with firearms producing multiple shots on screen in multiplayer

Farworld Pioneers Alpha1-4e

  • Miscellaneous changes to world generation; cave entrances are now featured on the minimap, world is overall flatter for now
  • Spawn is now guaranteed in the tundra biome
  • Additional updates to the Underground Factory; boss now supports multiplayer; mobs added; loot added; boss drops a data disk
  • Fixed issue with lighting in the underground factory dimming everything
  • Fixed issue with high CPU usage in the underground factory due to lighting
  • Misc improvements to research tree UI
  • The location of abundant iron ore deposits has been moved deeper, towards underground Tier 1
  • Gold is now found a bit more commonly near the surface
  • Fixed issue that could cause player to get stuck respawning in multiplayer
  • Fixed issue with projectiles shot inside an indoor space by NPCs would show outdoors in single player
  • Fixed issue with hunger bar no longer updating
  • Added new debug command /teleport {coord1:x} {coord2:y (optional)}

Farworld Pioneers Alpha1-4d

  • Tesla guns are now in the research tree (Superconductor mystery item)
  • Underground Factory updated; boss animation, etc
  • Fixed issues with squad display icons for off-screen NPCs
  • Squad icons are now homogenized to show if the NPC is in the player’s squad in most dialogs

Farworld Pioneers Alpha1-4c

  • Removed Supply Kits from Multiplayer
  • Visual Research Tree (F6) now available
  • Debug Menu moved back to F7
  • Fixed issue that prevented hostile mobs from spawning
  • Underground Factory now has a small door to enter an indoor dungeon with a boss at the end; clear the boss to unlock a door to the console and build the dropship
  • Raids now start on the first day again and are spaced out 2-3 days after that
  • Fixed issue with block entities/facilities becoming invisible or impossible to activate after a recent attempted optimization
  • Dungeons and Z-Rooms now have lighting
  • Improved Tiger hitbox and fight behaviors; will attack blocks
  • Hostile mobs will no longer spawn in lit areas on the surface
  • Fixed issue where tilling dirt at a planting spot would cause NPCs or players to get stuck holding a hoe above their head in multiplayer
  • Planet selector in colony menus now shows number of colonists at each planet
  • Fixed issue with Colony display on HUD that would cause dead NPCs to remain shown with an endlessly repeating fade-out animation
  • NPCs in other players’ squads are no longer filtered out of the Colony display
  • Fixed issue with Generator UI in multiplayer showing missing or outdated information until you first interact with the inventory pane
  • It’s now possible to banish NPCs remotely from another planet
  • Fixed issue that would cause NPCs to have the wrong name color when recruited/banished off-screen
  • Colony/Raid events will not happen on a planet if no client players are present


Social Media

Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!

Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e

Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers
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